The basho,
made playable.
A free sumo card game. Open packs of real rikishi, call the day’s bouts, and fight another player’s stable — with cards whose stats move with real results, fifteen days, six times a year.
Final standings番付
Nagoya 2026, day fifteen. As on the real banzuke, the size of a name is its rank. White stars are wins, black are losses.
From the dohyō取組動画
The day's bouts, from the people who filmed them — the Association's own channel and NHK World. They play here from YouTube, so the view counts for them.
Call the bouts取組
During a basho, these are the day's real top matchups. Between tournaments, a fresh training card (keiko) drops every day. The salt is real either way.
Call the basho場所予想
Before the first bout, call the whole tournament — who lifts the Emperor's Cup, who takes Fighting Spirit, which maegashira surprises everyone, and whether each yokozuna and ōzeki gets his eight. Locked when day 1 starts. Settled when the cup is handed over.
The basho board場所番付
Every tournament starts level. This board counts only what the server decided — bouts it scored and calls it settled — so it can't be moved from a browser, and arriving first buys you nothing.
Your journey歩み
Rank up the way a rikishi does — by turning up and calling bouts. Quests refresh every day at midnight in Japan, and everyone in the world gets the same four.
Sign in to start climbing the banzuke.
Sign-in streak
Turn up each day for a pinch of salt. Miss one and it resets — no penalty beyond starting again.
Today’s challenges日課
Achievements功績
Your file力士名鑑
The same career file the site keeps for every rikishi, kept for you. Records, favourites, and a timeline built from what you have actually done.
Favourite heya
Collect a few rikishi and your stable will show here.
Signature rikishi
Your highest-levelled card takes this spot.
Your sumo journey
Card showcase
Pin up to five cards here — shift-click any card in your collection.
The leaderboard順位
Every signed-in player, ranked by salt earned since they started. For a board that resets each tournament — and counts only what the server decided — see the basho board under Play.
The collection力士札
The pool is all of professional sumo — 600+ rikishi across six divisions. Most pulls are lower-division commons, exactly like the real banzuke; a yokozuna is a 1-in-100 tier. When the real wrestler wins, your card gets stronger.
Pure typography and silk — original designs, no likenesses. The kanji is the wrestler's shikona, the colors are his silks, the stats derive from real rank and results. Duplicate pulls level a card up (+1 to every stat).
Your collection所蔵
The forge土間
Every duplicate crumbles into clay — the same clay the dohyō is built from each basho. Press enough of it and you can name the rikishi you want instead of hoping for him.
The chaya茶屋札
Cards that change how a bout is fought rather than who fights it — the salt, the fan, the judges' call. Bought with the same clay, equipped three at a time. None of them is a wrestler, and none of them can be pulled from a pack.
Legends of the dohyō伝説
Ten original DOHYŌ characters — our own mythology, never found in packs. Each one is earned by a feat, and the later ones ask a lot. Foil by birthright.
Trading post取引
Offer any card you own for any card you want. The swap runs server-side in one step, so nobody can take a card without giving one.
The bout勝負
Pick three of your cards, then fight. Each round compares one discipline — power, technique, or balance — with a little chaos, the way real sumo works. Win the majority to take the bout.
Your team
Challenger team
The stables相撲部屋
Every rikishi lives, trains, and eats in a heya — and never fights a stablemate. Tap any wrestler to open his profile. Sorted by strength of roster.
The venue会場
Six tournaments, four buildings. Wherever it is held, the same ring is built from clay by hand and the same tsuriyane — a Shinto shrine roof — is hung above it, its four tassels standing for the seasons and the four directions.
Going観戦
Doors open early morning and the lower divisions fight to a nearly empty hall. The makuuchi bouts are late afternoon, and the dohyō-iri before them is the part people remember — arriving at 15:00 is the common advice.
The rest of the year
The chaya茶屋
News, talk, and streams — the teahouse outside the arena. What the sumo world is arguing about today.
Watch together生放送
Creators who stream and talk sumo. Watching a basho with a crowd beats watching alone.
The news stand新聞
Learn sumo相撲道
Everything a new fan needs, from your first bout to arguing about ōzeki promotion math. No gatekeeping on the dohyō.
Sumo 10113 lessons · start here
What exactly is sumo?
How do tournaments work?
The banzuke: how the ranking pyramid works
What makes yokozuna and ōzeki special?
What's legal in a bout — and what isn't?
Why the stomping, salt-throwing, and squatting?
Kimarite: the 82 ways to win
Prizes, envelopes, and gold stars
Life in the heya: how wrestlers actually live
The people of the dohyō: referees, judges, and the singers
How the dohyō is made — and why they throw salt on it
The ceremonies: ring-entering, the bow dance, and the tearful goodbye
Fighting styles: oshi vs yotsu — the sport's great divide
History & records1,500 years · the greats
A short history of sumo — 1,500 years in five minutes
The all-time records
- Most championships
- Hakuhō — 45 yūshō. Nobody else has 33. Likely the safest record in sports.
- Most career wins
- Hakuhō — 1,187
- Longest win streak
- Futabayama — 69 straight (1936–39), a number spoken with reverence
- The untouchable ratio
- Edo legend Raiden: 254–10 lifetime — a .962 career, before weight rooms existed
- The 60s dynasty
- Taihō — 32 yūshō, the record for half a century
- The Wolf
- Chiyonofuji — 31 titles and 1,045 wins at barely 120 kg
- First foreign yokozuna
- Akebono (Hawaii, USA), promoted 1993
- Heaviest sekitori ever
- Konishiki, around 285 kg at peak
- Total yokozuna in history
- 75 — Hōshōryū is No. 74, Ōnosato No. 75
- Greatest comeback
- Terunofuji — knees ruined, fell from ōzeki to the fifth division, climbed all the way back to yokozuna
Legends every fan should know
Stable life部屋 · inside the heya
A day inside a sumo stable
How do you even join sumo — and how does it end?
Can a wrestler switch stables? Fight a stablemate?
Who actually runs the place?
The sumo world6 lessons · beyond the ring
Sekitori — the line that changes everything
Below the line, in makushita and down, a wrestler is technically an apprentice. He gets an allowance rather than a salary, sleeps in a shared room, serves the sekitori, does the cooking and the cleaning, and fights seven bouts a tournament.
Above it, everything changes at once:
- A salary — a real one, paid monthly by the Association.
- Attendants (tsukebito) — lower-ranked men assigned to him.
- His own room in the heya, and permission to marry and live out.
- A keshō-mawashi and a place in the ring-entering ceremony.
- The ōichō — the ginkgo-leaf topknot, worn only by sekitori.
- Fifteen bouts a tournament instead of seven.
- A share of the kenshō envelopes carried into the ring.
This is why promotion to jūryō is the moment a sumo career actually begins, and why men who spend a decade in makushita and never cross the line are spoken of with real sympathy. One rank is the difference between serving tea and being served it.
Shikona 四股名 — the name he fights under
They are usually built from stock elements a stable favours, so a shikona tells you where a man trained. Ryū 竜 (dragon) runs through Tatsunami-beya. Kotō 琴 belongs to Sadogatake. Take 武 to Takadagawa. Others take a syllable from their master's own fighting name, or from a mountain, a river or a province near where they were born.
A shikona can change mid-career — on promotion, on a stablemaster's word, or to carry forward a famous name the heya wants kept alive. A man may fight as one name in makushita and another entirely as an ōzeki. Every wrestler's profile on this site lists the names he has fought under and the tournament each one changed at, because the change is often the story.
Foreign-born wrestlers get one too, and the good ones are small acts of translation — Ukrainian-born Aonishiki's name carries the blue of his home flag.
Everyone else in the ringgyōji · yobidashi · tokoyama
Gyōji 行司 — the referee. In court dress five hundred years out of date, carrying a gunbai war fan. He must point the fan at a winner immediately — even when he cannot possibly know — and the five judges at ringside may then overrule him. Gyōji are ranked exactly as wrestlers are, promoted slowly up a ladder of their own, and the top two inherit the names Kimura Shōnosuke and Shikimori Inosuke from their predecessors. The most senior carry a dagger, historically a pledge to resign by their own hand if they call a bout wrong.
Yobidashi 呼出 — the callers. They sing the wrestlers' names up in a high carrying voice, sweep the ring between bouts, carry the sponsor banners, beat the drum that opens and closes the day — and build the dohyō itself, by hand, from clay, before every tournament.
Tokoyama 床山 — the hairdressers. They dress every wrestler's chonmage daily, and tie the ōichō — the ginkgo-leaf fan that only sekitori may wear — for tournament days. It is a full apprenticed profession with its own ranks, and a wrestler's last act on retirement is to have that knot cut off in front of an audience.
Dohyō-iri — the ring-entering ceremony
A yokozuna does his own, alone, after the rest — the only ceremony in sumo built for one man. He wears the white rope (tsuna) around his waist and is flanked by two attendants: a tachimochi carrying a sword, and a tsuyuharai, the dew-sweeper, clearing his path.
There are two styles, and a yokozuna picks one on promotion and keeps it:
- Unryū 雲龍 — one arm extended, the rope tied with a single loop at the back. Defensive in character.
- Shiranui 不知火 — both arms thrown wide, a double loop behind. More dramatic, and superstitiously unlucky: the yokozuna who choose it are said to have shorter reigns.
The mawashi he actually fights in is a different object entirely — plain silk for sekitori, cotton below, and nothing decorative about it.
Jungyō — where the wrestlers go between tournaments
The bouts are exhibitions and nobody's record moves, which is exactly what makes them worth attending. Wrestlers who would never speak during a tournament pose for photographs, sign, and let children push them around the ring. There are demonstrations of the techniques, comic bouts, and a jinku — sumo folk singing — which is not a thing you would guess existed from watching a honbasho.
For most of Japan this is the only sumo that ever comes to town, and for the wrestlers it is the part of the job that pays the stable's bills between tournaments. It is also where injuries are nursed and where a man quietly finds out whether his body will hold for another basho.
Tegata, kenshō and the things you can own
A wrestler does not sell his own. Originals are given — to patrons, to his fan club (kōenkai), to people the stable wants to thank. Selling them himself runs against Association norms. So an original is a gift, and its value to the person holding it is mostly that it was given.
What you can buy is a printed replica, and there is nothing shady about that: the Kokugikan gift shops sell them cheaply, and specialist dealers and auction sites carry them too. Telling the two apart is the skill:
- An original has texture — the ink sits on the paper where a hand pressed it, and the brushwork varies.
- A replica is flat printed, evenly coloured, and costs a small fraction of the price.
Provenance is worth caring about, because fakes exist and because "authentic" is used loosely by sellers who cannot say where a piece came from. If a listing will not tell you who was given it and when, treat the price accordingly.
You will not find tegata reproduced on this site. Not because the replicas are improper — they plainly are not — but because a tegata is a handprint and a signature, and a signature is the one thing about a living wrestler that is not sports data. Names, ranks and records are facts anyone may publish. A man's own mark is his. The same reasoning keeps faces off the cards and keshō-mawashi photographs — which carry sponsors' trademarks — out of the site entirely.
Kenshō 懸賞 are the banners carried around the ring before a bout — one per sponsor, paraded by the yobidashi. Each one is real money, and the winner takes the envelopes handed to him by the gyōji on the fan. A marquee bout between two popular men can carry dozens, which is why you sometimes see a wrestler walk off with a fistful of them.
New fan FAQ8 questions · no judgment
There are really no weight classes?
Can foreigners become sumo wrestlers?
What happens if a wrestler is 7–7 on the final day?
What if a wrestler gets injured?
Why can't women compete on the dohyō?
How do I actually watch tournaments in English?
Can I see a basho in person?
Glossary — the words you'll hear constantly
- banzuke
- the official ranking sheet, rewritten after every tournament
- basho
- tournament; honbasho = the six that count
- dohyō
- the raised clay ring, rebuilt by hand for every basho
- gyōji
- the referee in ceremonial silk
- heya
- the stable where wrestlers live and train
- kachi-koshi
- winning record (8+ of 15) — promotion
- make-koshi
- losing record — demotion
- kimarite
- the official winning technique of a bout
- kinboshi
- "gold star" — a maegashira defeating a yokozuna
- mawashi
- the silk belt; the only equipment in sumo
- mono-ii
- judges' conference over a close call
- rikishi
- a professional sumo wrestler
- sekitori
- salaried wrestler — jūryō division and above
- shikona
- a wrestler's ring name
- shiko
- the ceremonial leg stomp
- tachiai
- the initial charge — where bouts are won
- torikumi
- the daily bout schedule
- yūshō
- the tournament championship
- zabuton
- the seat cushions famously thrown after huge upsets
How DOHYŌ workssalt · cards · odds
I'm completely new — what do I actually do here?start here
- Call today's bouts. Under Play → Pick'em there is a card of real matchups (or a keiko training card between tournaments). Pick who wins each one and lock them in. Every correct call pays a pinch of salt.
- Open a pack. You start with 18 塩 — three keiko packs, or one kokugikan if you would rather have the odds than the cards. Cards are real wrestlers, with stats built from their real rank and record.
- Fight with them. Under Play → The bout, pick three of your cards and take on a team drawn from the banzuke.
After that it runs itself: four challenges a day, a bit of salt for turning up, and cards that get stronger as the wrestlers on them win. If you know nothing about sumo, Sumo 101 further up this page assumes exactly that.
What is salt (塩) and why can't I buy it?
Every way salt is earned:
- 1 塩 for each pick'em bout you call correctly
- 5 塩 for winning a bout, 8 塩 for a ranked one against another player's team — and 10 塩 more for a kinboshi upset. Three bouts a day carry stakes; a loss costs 2 or 3.
- Daily challenges — four a day, each paying 1–6 塩
- Signing in — 1 塩 a day, 2 on every third, 5 on every seventh, 8 at fourteen, 15 at thirty
- Achievements — twenty-four of them, each paying once, ever
- Basho calls — up to 15 塩 for naming who lifts the Emperor's Cup
Everything on that list except pack-opening and battles is paid by the server, not your browser, so it is worth the same to everyone and cannot be talked into paying twice.
How rare are the good cards, really?full odds, all three packs
Every pack's odds, published in full:
| Tier | Keiko | Aki | Kokugikan |
|---|---|---|---|
| Legend (ōzeki / yokozuna) | 0.5% | 1% | 2.5% |
| Epic (san'yaku) | 2% | 3% | 6% |
| Rare (maegashira) | 6% | 8% | 14% |
| Uncommon (jūryō) | 16% | 18% | 22% |
| Common (lower divisions) | 75.5% | 70% | 55.5% |
| Foil chance | 5% | 8% | 14% |
| Cards per pack | 3 | 3 | 5 |
| Guaranteed floor | — | — | 1+ rare |
The dearer pack has better odds, but every pack is bought with salt you earned — no pack, and no salt, has ever been purchasable with money. Duplicates are never wasted either — see My duplicate cards below. Packs cost 6, 9 and 18 塩, and you start with 18.
Where do a card's stats come from — and do they change?yes, with real results
So yes: your cards move with the sport. When the real wrestler wins, the card you are holding gets better. A foil is worth +2 to all three, and every level adds +1 more, which is how a beloved lower-division common ends up outfighting somebody's ōzeki.
How does a bout actually work?three rounds, best of three
A ranked bout is the same thing against a real player from the leaderboard — the game picks their three strongest cards to defend with, so you are fighting their best, not a team they arranged.
Which discipline each round compares is not simply luck any more — that is what the chaya cards are for. See below.
What do I win, and what does losing cost?it costs something now
- Win — 5 塩 against the banzuke, 8 塩 in a ranked bout
- Lose — 2 塩 against the banzuke, 3 塩 ranked
- Kinboshi 金星 — +10 塩 on top, for beating a team meaningfully stronger than yours
- XP either way. Turning up and fighting is the thing worth rewarding, so a loss still moves you up the rank ladder
Four things keep that from being punishing:
- Salt can never fall below zero. If you have 1 塩 and lose a 3 塩 bout, you lose 1.
- Nothing under level 5. While you are still working out which three to field, wins pay in full and losses cost nothing.
- Only three bouts a day carry stakes. After that you can fight as much as you like — it still pays XP and still tires your cards — but no more salt changes hands.
- No card is ever destroyed, and no card ever loses a level. Duplicates are still never wasted.
The three-a-day cap is there for a plain reason: without it, a strong collection is an unlimited salt machine, and everything you can buy stops meaning anything.
My cards say "tired" — what did I do?rests by morning
It heals completely at midnight in Japan — the same clock the daily challenges and the basho lock run on. A tired wrestler is bruised, not ruined: fatigue stacks to a limit, never touches the card's level, and is gone by the next morning. The point is that losing costs you something today without costing you anything permanently, so you are never afraid to field your best three.
Two chaya cards deal with it directly — Kyūjō 休場 takes no fatigue from a loss at all, and Chanko-nabe ちゃんこ鍋 clears it from your three whenever you win.
Why don't the cards show wrestlers' faces?
How does the daily rhythm work here?
On top of that there are four daily challenges, drawn fresh at midnight in Japan. Everyone in the world gets the same four on the same day, so nobody can reroll for easier ones. Either way, there is salt to earn every single day.
What are levels, and what is the rank ladder?Shinmai → Yokozuna
Each level costs a little more than the last, so Sekitori arrives quickly, Ōzeki takes about a year of turning up, and Yokozuna is meant to be a long haul. It is a record of attendance and judgement, not something that can be rushed — and none of it is purchasable.
My duplicate cards — do they do anything?levels, grades and clay
Levels cap at 25, and on the way a card passes through three grades that change how it looks:
- Polished 磨 at level 5
- Radiant 輝 at level 10
- Peerless 無双 at level 18
Clay is the answer to the oldest complaint in card games — I keep pulling men I already have. Take it to the Forge and press the exact rikishi you want instead of hoping: 18 土 for a common, 30 uncommon, 54 rare, 90 epic, 165 for a legend — and a duplicate crumbles into 6 土, or 18 once the card has nothing left to gain. It is slow on purpose. The point is that a bad run of luck still gets you somewhere.
What are the chaya cards?eighteen, and none of them is a wrestler
They do four kinds of thing:
- Steer the contest. Normally each round compares a discipline at random and you cannot plan for it. The tachiai makes the first round always a test of power; Nokotta! makes every round play to whichever discipline your card is best at.
- Add to a discipline in every round — the plain, useful ones.
- Change how a close round is judged — the gunbai wins anything decided by two points or less; mono-ii fights your first lost round again.
- Soften a loss — no fatigue, or half the salt.
They are bought at the Forge with clay, not with salt and never from a pack, so they cost you nothing you would have spent on wrestlers and they do not change any pack's odds. And none of them depicts a person — they are teahouse objects and ring furniture, drawn by us.
The most a loadout can do is buy back two rounds, which is a bout. It cannot make a weak three unbeatable — it can make a clever three beat a stronger one, which is the whole idea.
What are the Legends of the dohyō?ten originals, earned not pulled
They are soulbound by design: a Legend on your shelf means you did the thing, not that you got lucky or turned up early. They are also the only cards on the site that are entirely ours — no real wrestler is involved.
How does trading work, and can I get scammed?no — the swap is one step
Any card, any level: a LV 4 card trades as a LV 4 card, and its level and foil travel with it to the new owner. The only cards that can never change hands are the ten Legends.
A wishlist (up to 40 rikishi) says who you are hunting, so offers that feed it float to the top of the trading post and the Forge highlights them. Other players only ever see how many people want a wrestler — never who. There are deliberately no prices, no rates and no market: the wishlist is for finding the right trade, not for valuing anybody.
What are the basho calls, and when do they lock?before day 1, settled at day 15
They lock the moment the first bout is fought — enforced on the server, not in your browser, so there is no waiting to see how week one goes. They settle against the official results after day 15.
One deliberate kindness: a rikishi who sits the whole tournament out is scored as no contest, not as a miss. Calling a man kachi-koshi and watching him withdraw injured is bad luck, not a bad call.
You sell merch now — does buying any of it help me in the game?no, and it never will
That is deliberate and it is not going to change. The moment money buys anything on the dohyō, "salt is never sold" stops being true and this stops being a game where turning up and reading the basho well is the only thing that counts. The shop pays for the domain and the coffee; it buys nothing here.
The artwork on it is all original — the Legends and the DOHYŌ mark. No real wrestler's likeness is on anything, for sale or otherwise.
There are two leaderboards — what's the difference?
The basho board (under Play) resets every tournament and counts only things the server decided — bouts it scored and calls it settled. Pack and battle salt do not count towards it. That makes it the harder of the two to move and the only one where arriving on day one buys you nothing.
Who runs DOHYŌ? Is it official?no — a fan project
Every result, ranking and record comes from Sumo-API, a free community-run project that the whole site depends on — if you get anything out of DOHYŌ, support them before you support us. The card designs, the tier figures and the Legends are original work; the wrestlers' names and statistics are factual sports data.
It is free, has no ads, and always will. If it ever costs you money, something has gone very wrong.
Is my collection safe? Can I lose my cards?
Signed in, your cards, salt and clay are kept on the server and merged rather than overwritten, so opening the site on a second device adds to what you have rather than replacing it. Cards are never deleted by us, never expire, and cannot be lost in a bout. The only way a card leaves your collection is if you trade it away.
Do I need an account? What happens if I don't sign in?
Signing in keeps your collection on the server so it follows you between devices, and it is required for anything involving other people: trading, the leaderboards, and the daily challenges, streak and achievements that the server pays for.
One thing to know about signing in: we email you a link rather than asking for a password, and that link has to be opened on the same device you want to be signed in on. Requesting it on your laptop and tapping it on your phone signs the phone in, not the laptop.
Shop売店
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