DOHYŌ
土俵
playdohyo.com
Aki Basho · Ryōgoku Kokugikan, Tokyo
connecting…

The basho,
made playable.

A free sumo card game. Open packs of real rikishi, call the day’s bouts, and fight another player’s stable — with cards whose stats move with real results, fifteen days, six times a year.

Open your first pack Free, and no account needed — you already have 18 塩 salt in your pocket, enough for three packs.
days
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Last basho · Nagoya 安青錦 AONISHIKI 12–3 · won a three-way playoff over Atamifuji & Kirishima · reclaims Ōzeki

Final standings番付

Nagoya 2026, day fifteen. As on the real banzuke, the size of a name is its rank. White stars are wins, black are losses.

Call the bouts取組

During a basho, these are the day's real top matchups. Between tournaments, a fresh training card (keiko) drops every day. The salt is real either way.

0/4
Make your calls, then lock them. Every correct call earns a pinch of salt — 塩 — the only currency here. Salt buys packs. It's earned by playing, never sold. A game, not a casino.

Call the basho場所予想

Before the first bout, call the whole tournament — who lifts the Emperor's Cup, who takes Fighting Spirit, which maegashira surprises everyone, and whether each yokozuna and ōzeki gets his eight. Locked when day 1 starts. Settled when the cup is handed over.

The basho board場所番付

Every tournament starts level. This board counts only what the server decided — bouts it scored and calls it settled — so it can't be moved from a browser, and arriving first buys you nothing.

Your journey歩み

Rank up the way a rikishi does — by turning up and calling bouts. Quests refresh every day at midnight in Japan, and everyone in the world gets the same four.

Dohyō level 1 Shinmai新米

Sign in to start climbing the banzuke.

Sign-in streak

0days

Turn up each day for a pinch of salt. Miss one and it resets — no penalty beyond starting again.

Today’s challenges日課

Achievements功績

Your file力士名鑑

The same career file the site keeps for every rikishi, kept for you. Records, favourites, and a timeline built from what you have actually done.

1
Not signed in
Shinmai

Favourite heya

Collect a few rikishi and your stable will show here.

Signature rikishi

Your highest-levelled card takes this spot.

Your sumo journey

    Card showcase

    Pin up to five cards here — shift-click any card in your collection.

    The leaderboard順位

    Every signed-in player, ranked by salt earned since they started. For a board that resets each tournament — and counts only what the server decided — see the basho board under Play.

    The collection力士札

    The pool is all of professional sumo — 600+ rikishi across six divisions. Most pulls are lower-division commons, exactly like the real banzuke; a yokozuna is a 1-in-100 tier. When the real wrestler wins, your card gets stronger.

    0塩 salt — your balance 0土 clay — from duplicates 3 salt per pack 0 cards owned

    Pure typography and silk — original designs, no likenesses. The kanji is the wrestler's shikona, the colors are his silks, the stats derive from real rank and results. Duplicate pulls level a card up (+1 to every stat).

    Your collection所蔵

    No cards yet — you start with 18 salt: three keiko packs, or save it for one kokugikan. Open one above.

    The forge土間

    Every duplicate crumbles into clay — the same clay the dohyō is built from each basho. Press enough of it and you can name the rikishi you want instead of hoping for him.

    The chaya茶屋札

    Cards that change how a bout is fought rather than who fights it — the salt, the fan, the judges' call. Bought with the same clay, equipped three at a time. None of them is a wrestler, and none of them can be pulled from a pack.

    Legends of the dohyō伝説

    Ten original DOHYŌ characters — our own mythology, never found in packs. Each one is earned by a feat, and the later ones ask a lot. Foil by birthright.

    Trading post取引

    Offer any card you own for any card you want. The swap runs server-side in one step, so nobody can take a card without giving one.

    The bout勝負

    Pick three of your cards, then fight. Each round compares one discipline — power, technique, or balance — with a little chaos, the way real sumo works. Win the majority to take the bout.

    Your team

    Slot 1
    Slot 2
    Slot 3

    Challenger team

    ?
    ?
    ?
    Choose your three → Your cards live under Cards · Collection. Tap any three of them and they will be waiting here.
    The challenger team is drawn from the full banzuke.

    The stables相撲部屋

    Every rikishi lives, trains, and eats in a heya — and never fights a stablemate. Tap any wrestler to open his profile. Sorted by strength of roster.

    The venue会場

    Six tournaments, four buildings. Wherever it is held, the same ring is built from clay by hand and the same tsuriyane — a Shinto shrine roof — is hung above it, its four tassels standing for the seasons and the four directions.

    Going観戦

    Buy from those two and nowhere else. The Association warns that it takes no responsibility for tickets bought through unauthorised resellers — they commonly charge several times face value, and some are simply fraudulent. We take no commission on this and never will; these are just the box office.
    What you are choosing between. Masu-seki are the boxed floor squares — four cushions on tatami, sold as a box, close enough to be hit by a falling rikishi. Isu-seki are ordinary chairs in the balcony, far cheaper and much easier to sit in for six hours. Day one and the final day go first; the middle weekdays are the ones still available late.

    Doors open early morning and the lower divisions fight to a nearly empty hall. The makuuchi bouts are late afternoon, and the dohyō-iri before them is the part people remember — arriving at 15:00 is the common advice.

    The rest of the year

    The chaya茶屋

    News, talk, and streams — the teahouse outside the arena. What the sumo world is arguing about today.

    Watch together生放送

    Creators who stream and talk sumo. Watching a basho with a crowd beats watching alone.

    Showcase stream
    Asher Elias
    Live sumo watch-alongs and talk on Twitch — pull up a zabuton. The one we point people at first: he talks through the bouts as they happen, which is the best way in if you are new to the sport.
    ▶ Watch here · Twitch
    MidnightSumo
    Sumo through the small hours — live basho energy on Twitch.
    ▶ Watch here · Twitch
    Leo Dickinson
    Sumo streams and commentary on Twitch — another voice to watch a basho with.
    ▶ Watch here · Twitch
    Watch any channel
    Type any Twitch channel name and it plays right here on DOHYŌ.
    ▶ In-site player
    NHK World — Grand Sumo
    The official free English highlights. NHK doesn't allow embedding, so this one opens in a new tab — DOHYŌ stays open behind it.
    Official · free · new tab ↗

    The news stand新聞

    Learn sumo相撲道

    Everything a new fan needs, from your first bout to arguing about ōzeki promotion math. No gatekeeping on the dohyō.

    Sumo 10113 lessons · start here
    What exactly is sumo?
    Japan's national sport and one of the world's oldest organized contests — a wrestling form with roots in Shinto ritual going back well over a thousand years. Professional sumo (ōzumō) is run by the Japan Sumo Association. Two wrestlers (rikishi) meet on a raised clay ring (dohyō). The rules fit in one sentence: force your opponent out of the ring, or make any part of his body other than the soles of his feet touch the ground. Most bouts last under ten seconds, and that brevity is the point — everything is decided in the explosive first charge and the seconds after it.
    How do tournaments work?
    Six grand tournaments (honbasho) a year, each 15 days: January (Hatsu, Tokyo) · March (Haru, Osaka) · May (Natsu, Tokyo) · July (Nagoya) · September (Aki, Tokyo) · November (Kyūshū, Fukuoka). Top-division wrestlers fight once a day, so a perfect tournament is 15–0. Best record wins the Emperor's Cup (yūshō); ties are settled by playoff on the final day — like Aonishiki's three-way playoff win at Nagoya. A winning record (8+ wins, kachi-koshi) moves you up the rankings; a losing one (make-koshi) moves you down. There are no weight classes and no seeding by size — a 110 kg technician can and does fight a 200 kg giant.
    The banzuke: how the ranking pyramid works
    Every wrestler in professional sumo is ranked on one list, the banzuke, rewritten after every tournament — your name literally gets bigger as you climb. From the top: Yokozuna (grand champion) · Ōzeki · Sekiwake · Komusubi — together the san'yaku — then the rank-and-file Maegashira. Those (~42 men) form the top division, makuuchi. Below sit five more divisions: Jūryō (the second division — from here up you're a salaried sekitori), then Makushita, Sandanme, Jonidan, and Jonokuchi, where teenagers scrub floors and dream. Everyone from yokozuna down once started at the bottom of that list.
    What makes yokozuna and ōzeki special?
    Ōzeki is earned with sustained excellence — the working guideline is around 33 wins across three straight tournaments in san'yaku. An ōzeki with a losing record goes kadoban: lose again next basho and he's demoted, though 10 wins in the tournament right after demotion wins the rank straight back (exactly the road Aonishiki just took). Yokozuna is different — it's not just a rank but a sacred status, usually requiring back-to-back championships. A yokozuna can never be demoted; when he can no longer perform at the summit, he is expected to retire. There have been only 75 yokozuna in recorded history — Hōshōryū is the 74th, Ōnosato the 75th.
    What's legal in a bout — and what isn't?
    Legal: pushing, thrusting, open-hand slaps (harite), throws, trips, lifting your opponent out by his belt, and grabbing the mawashi almost anywhere. Illegal: punching with a closed fist, hair-pulling, choking, kicking the chest or stomach, and grabbing the vertical part of the mawashi over the groin. Sidestepping the initial charge (henka) is legal but considered poor form — win with one and the crowd will let you know. If a finish is too close to call, the ringside judges (shimpan) climb up for a conference (mono-ii), with video review; they can reverse the referee or order a rematch (torinaoshi). There are no draws in modern sumo — someone wins.
    Why the stomping, salt-throwing, and squatting?
    Sumo kept its Shinto ceremony, and the pre-bout ritual is half the theater. The leg-stomp (shiko — the pose our mascot is holding) drives evil spirits from the ring. The thrown salt purifies the dohyō — yes, that's why salt (塩) is the currency on this site. Wrestlers rinse with chikara-mizu, "power water," passed from the previous winner. The staredown cycle of squatting and returning to the corner can last minutes for top bouts, and it's psychological warfare — by the time they charge, the bout is often already half-decided. The referee (gyōji) in his silk robes carries a war fan and, by tradition, a blade — symbolizing the seriousness of his calls.
    Kimarite: the 82 ways to win
    Every victory is recorded with an official winning technique — there are 82 recognized kimarite. You'll see a handful constantly: yorikiri (frontal force-out by the belt — the most common), oshidashi (push-out, no belt), hatakikomi (slap-down), tsukiotoshi (thrust-down), uwatenage and shitatenage (over- and under-arm throws), okuridashi (rear push-out), tsuridashi (the crowd-pleaser: lifting a man clean out of the ring), and katasukashi (shoulder-pull). Deep cuts like ipponzeoi or the ultra-rare izori appear a few times a decade and cause a stir when they do. Each card on this site carries its wrestler's signature technique.
    Prizes, envelopes, and gold stars
    Beyond the Emperor's Cup: three special prizes (sanshō) can be awarded on the final day — Shukun-shō (Outstanding Performance, typically for beating champions), Kantō-shō (Fighting Spirit), and Ginō-shō (Technique). A maegashira who defeats a yokozuna earns a kinboshi, a "gold star" that permanently raises his pay. And those envelopes the winner scoops up after big bouts? Kenshō — sponsor prize money stacked on the line for marquee matchups, handed over in cash on the spot.
    Life in the heya: how wrestlers actually live
    Every rikishi belongs to a stable (heya) — he lives there, trains there, and can never fight a stablemate in a regular bout. Life is strictly hierarchical: juniors cook, clean, and attend to seniors; the day starts with dawn practice on an empty stomach, followed by the famous protein-rich stew chanko-nabe. Wrestlers fight under a ring name (shikona), wear the topknot (chonmage; the ginkgo-leaf ōichō-mage for sekitori), and must wear traditional dress in public. Only from jūryō up do you draw a real salary — roughly ¥1.1M+ a month, more as you climb — which is why the jump to sekitori is the biggest single moment in a career. When a wrestler retires, his topknot is cut off snip by snip in a formal ceremony, danpatsu-shiki, that leaves grown men and whole arenas in tears.
    The people of the dohyō: referees, judges, and the singers
    Three guilds run every bout. The gyōji is the referee in ceremonial silk — his robe colors and even his footwear mark his rank, he points his war fan (gunbai) to the winner, and the top gyōji traditionally carries a short blade, symbolizing the seriousness with which a wrong call was once taken. Watching over him sit five shimpan — ringside judges in black kimono, all former wrestlers — who can halt everything for a mono-ii conference with video review upstairs. And the men you hear singing? Those are the yobidashi: they call each wrestler to the ring in that haunting drawn-out chant, sweep the clay between bouts, beat the drums that open and close each day, carry the sponsor banners — and, almost nobody realizes, they build the dohyō itself.
    How the dohyō is made — and why they throw salt on it
    The ring is rebuilt by hand, from scratch, before every tournament — the yobidashi guild spends days packing special clay with tools older than photography, burying the straw bales (tawara) that form the circle, and finishing the surface with a thin layer of sand. A Shinto priest then consecrates it, burying offerings — chestnuts, rice, salt, dried squid — in its center, because the dohyō is not equipment: it is a shrine. That's why wrestlers throw salt before each bout (purification, the same reason mourners are handed salt after funerals in Japan), why they rinse with power-water, why they stomp evil spirits out of the clay — and why tradition treats stepping onto it so seriously. The hanging roof above (tsuriyane) is a shrine roof, with four giant tassels for the four seasons.
    The ceremonies: ring-entering, the bow dance, and the tearful goodbye
    Each tournament day is wrapped in ceremony. The dohyō-iri: top-division wrestlers enter in a circle wearing ornate silk aprons (keshō-mawashi) worth more than cars, clap, raise their hands to show they carry no weapons, and file out. A yokozuna's dohyō-iri is grander still — flanked by a sword-bearer and a dew-sweeper, wearing the white rope (tsuna) itself, he performs one of two ancient styles (Unryū or Shiranui) passed master to master. The day closes with yumitori-shiki, the bow-twirling dance. And when a career ends, the danpatsu-shiki: hundreds of guests each take one snip at the wrestler's topknot before his master cuts it off — the moment grown men, and whole arenas, cry.
    Fighting styles: oshi vs yotsu — the sport's great divide
    Every rikishi leans one of two ways, and knowing which is half of reading a bout. Oshi-zumō (押し相撲) — pushers and thrusters: win with the hands, blast the chest, never let the opponent reach your belt. Explosive, high-risk, spectacular. Yotsu-zumō (四つ相撲) — belt fighters: get chest to chest, take a grip on the mawashi, and win with throws, lifts, and force-outs. Patient, technical, unstoppable once locked in. Within yotsu there are handednesses — migi-yotsu (right hand inside) vs hidari-yotsu (left inside) — and the dream grip, morozashi, both arms inside. A third breed, the technicians, win with angles, pull-downs, and chaos. Pushers beating belt-men and vice versa is the sport's eternal rock-paper-scissors — and every wrestler profile on this site shows his style.
    History & records1,500 years · the greats
    A short history of sumo — 1,500 years in five minutes
    Sumo begins in myth: Japan's oldest chronicles tell of the god-wrestler Nomi no Sukune, credited as the sport's ancestor, and for centuries sumo lived at shrines as a harvest ritual performed for the gods. It professionalized in the Edo period — the banzuke ranking sheet has been printed since 1757, and Edo-era stars like the terrifying Raiden were celebrities on woodblock prints. The first permanent Kokugikan arena opened in Tokyo in 1909, radio then television made basho a national ritual, and the postwar decades produced golden eras: Futabayama's untouchable streak in the late 1930s, the Taihō era of the 60s, Chiyonofuji's wolf-eyed dominance in the 80s, and the Waka/Taka boom of the 90s. In 1993 Akebono of Hawaii became the first foreign-born yokozuna, opening the door to two decades of Mongolian supremacy under Asashōryū and then Hakuhō, statistically the greatest wrestler who ever lived. Today a new generation — Ōnosato, Hōshōryū, Aonishiki — is writing the next chapter, and you're watching it live.
    The all-time records
    Most championships
    Hakuhō — 45 yūshō. Nobody else has 33. Likely the safest record in sports.
    Most career wins
    Hakuhō — 1,187
    Longest win streak
    Futabayama — 69 straight (1936–39), a number spoken with reverence
    The untouchable ratio
    Edo legend Raiden: 254–10 lifetime — a .962 career, before weight rooms existed
    The 60s dynasty
    Taihō — 32 yūshō, the record for half a century
    The Wolf
    Chiyonofuji — 31 titles and 1,045 wins at barely 120 kg
    First foreign yokozuna
    Akebono (Hawaii, USA), promoted 1993
    Heaviest sekitori ever
    Konishiki, around 285 kg at peak
    Total yokozuna in history
    75 — Hōshōryū is No. 74, Ōnosato No. 75
    Greatest comeback
    Terunofuji — knees ruined, fell from ōzeki to the fifth division, climbed all the way back to yokozuna
    Legends every fan should know
    Raiden (1767–1825) — so strong that several techniques were reportedly banned to him; never promoted to yokozuna, which remains sumo's favorite argument. Futabayama — the wartime god of sumo; when his 69-bout streak finally ended, the radio call became one of Japan's most famous broadcasts. Taihō — the postwar idol; "children love Taihō, fried eggs, and the Giants," went the saying. Chiyonofuji — small, chiseled, merciless; redefined what a light wrestler could do. Takanohana — the 90s prodigy whose bouts with foreign giants drew the biggest TV audiences in sumo history. Akebono — the Hawaiian pioneer who proved the top rank had no passport. Asashōryū — genius and chaos in one body; won everything, scandalized everyone, changed the sport forever (and yes — his nephew Hōshōryū is in your card packs). Hakuhō — the GOAT, full stop: 45 championships across 14 years of dominance. Terunofuji — proof that the banzuke is a mountain you can climb twice.
    Stable life部屋 · inside the heya
    A day inside a sumo stable
    Wake-up is before dawn, and the lowest-ranked wake first. Practice (keiko) runs on an empty stomach — hours of shiko, footwork drills, and full-contact bouts where juniors are thrown until they learn. The first meal lands near midday: chanko-nabe, the famous everything-stew, cooked by the junior wrestlers, eaten strictly in rank order — seniors first, juniors get what's left. Then the secret weapon: a long nap, because sleeping on a full stomach is how 200 kg gets built. Afternoons are chores, training, and study for the young ones. Lights out early. It's a monastery with a weight room.
    How do you even join sumo — and how does it end?
    Two doors in: scouted as a teenager (stables recruit strong middle- and high-schoolers, often from farming and fishing regions, increasingly from Mongolia and beyond) or the college route, where amateur champions can start with a rank head-start. There is no tryout circuit — you join a stable, live there, and start at the bottom of the banzuke like everyone since the Edo period. The end has its own economy: retiring greats can buy into one of a fixed number of elder shares (toshiyori kabu), which is the license to stay in the Association, coach, and one day open their own stable — which is why you'll meet the same legends decades later, running the next generation.
    Can a wrestler switch stables? Fight a stablemate?
    No and no — and it shapes everything. A rikishi stays with his stable for his entire career (stables merge sometimes; that's the rare exception), so choosing one at fifteen is a life decision. Stablemates never fight each other in regular tournament bouts — only in a championship playoff — which is why a stable stacked with contenders quietly warps the title race, and why the draw gets interesting in week two. Loyalty runs deep: your stablemaster is closer to a father than a coach, and his name may one day be yours.
    Who actually runs the place?
    The stablemaster (oyakata) rules on paper — but ask anyone in sumo who really runs a heya and they'll smile and say the okamisan, his wife. She manages the money, the recruits' homesick parents, the sponsors, the neighborhood relations, and twenty enormous appetites. Around them orbit the support guilds who live the life too: young gyōji and yobidashi are raised through the stables just like wrestlers, and a tokoyama — a specialist hairdresser — keeps every topknot perfect with camellia oil you can smell from ringside.
    The sumo world6 lessons · beyond the ring
    Sekitori — the line that changes everything
    There are around 600 men in professional sumo. About 70 of them are sekitori — ranked in jūryō or above — and the gap between the 70th and the 71st is the widest in the sport.

    Below the line, in makushita and down, a wrestler is technically an apprentice. He gets an allowance rather than a salary, sleeps in a shared room, serves the sekitori, does the cooking and the cleaning, and fights seven bouts a tournament.

    Above it, everything changes at once:

    • A salary — a real one, paid monthly by the Association.
    • Attendants (tsukebito) — lower-ranked men assigned to him.
    • His own room in the heya, and permission to marry and live out.
    • A keshō-mawashi and a place in the ring-entering ceremony.
    • The ōichō — the ginkgo-leaf topknot, worn only by sekitori.
    • Fifteen bouts a tournament instead of seven.
    • A share of the kenshō envelopes carried into the ring.

    This is why promotion to jūryō is the moment a sumo career actually begins, and why men who spend a decade in makushita and never cross the line are spoken of with real sympathy. One rank is the difference between serving tea and being served it.

    Shikona 四股名 — the name he fights under
    A shikona is a ring name. It is not a nickname and not a legal name: a wrestler takes one when he enters a stable, and for most of them it is what the world calls them for the rest of their lives.

    They are usually built from stock elements a stable favours, so a shikona tells you where a man trained. Ryū 竜 (dragon) runs through Tatsunami-beya. Kotō 琴 belongs to Sadogatake. Take 武 to Takadagawa. Others take a syllable from their master's own fighting name, or from a mountain, a river or a province near where they were born.

    A shikona can change mid-career — on promotion, on a stablemaster's word, or to carry forward a famous name the heya wants kept alive. A man may fight as one name in makushita and another entirely as an ōzeki. Every wrestler's profile on this site lists the names he has fought under and the tournament each one changed at, because the change is often the story.

    Foreign-born wrestlers get one too, and the good ones are small acts of translation — Ukrainian-born Aonishiki's name carries the blue of his home flag.

    Everyone else in the ringgyōji · yobidashi · tokoyama
    The two wrestlers are the smallest part of the staff. Three other professions run the dohyō, each with its own hierarchy, its own apprenticeship, and its own ring names.

    Gyōji 行司 — the referee. In court dress five hundred years out of date, carrying a gunbai war fan. He must point the fan at a winner immediately — even when he cannot possibly know — and the five judges at ringside may then overrule him. Gyōji are ranked exactly as wrestlers are, promoted slowly up a ladder of their own, and the top two inherit the names Kimura Shōnosuke and Shikimori Inosuke from their predecessors. The most senior carry a dagger, historically a pledge to resign by their own hand if they call a bout wrong.

    Yobidashi 呼出 — the callers. They sing the wrestlers' names up in a high carrying voice, sweep the ring between bouts, carry the sponsor banners, beat the drum that opens and closes the day — and build the dohyō itself, by hand, from clay, before every tournament.

    Tokoyama 床山 — the hairdressers. They dress every wrestler's chonmage daily, and tie the ōichō — the ginkgo-leaf fan that only sekitori may wear — for tournament days. It is a full apprenticed profession with its own ranks, and a wrestler's last act on retirement is to have that knot cut off in front of an audience.

    Dohyō-iri — the ring-entering ceremony
    Before the bouts, the wrestlers of each division enter the ring together in keshō-mawashi: heavy silk aprons, embroidered in gold, worn only for this and never fought in. They circle the ring, turn inward, clap, raise a hand, lift the apron slightly, and file out. The clap calls the gods' attention; the raised open hands show no weapon is carried.

    A yokozuna does his own, alone, after the rest — the only ceremony in sumo built for one man. He wears the white rope (tsuna) around his waist and is flanked by two attendants: a tachimochi carrying a sword, and a tsuyuharai, the dew-sweeper, clearing his path.

    There are two styles, and a yokozuna picks one on promotion and keeps it:

    • Unryū 雲龍 — one arm extended, the rope tied with a single loop at the back. Defensive in character.
    • Shiranui 不知火 — both arms thrown wide, a double loop behind. More dramatic, and superstitiously unlucky: the yokozuna who choose it are said to have shorter reigns.

    The mawashi he actually fights in is a different object entirely — plain silk for sekitori, cotton below, and nothing decorative about it.

    Jungyō — where the wrestlers go between tournaments
    Six tournaments a year leaves ten months of something else, and that something is jungyō: regional tours, dozens of stops, across every part of Japan that will never host a honbasho.

    The bouts are exhibitions and nobody's record moves, which is exactly what makes them worth attending. Wrestlers who would never speak during a tournament pose for photographs, sign, and let children push them around the ring. There are demonstrations of the techniques, comic bouts, and a jinku — sumo folk singing — which is not a thing you would guess existed from watching a honbasho.

    For most of Japan this is the only sumo that ever comes to town, and for the wrestlers it is the part of the job that pays the stable's bills between tournaments. It is also where injuries are nursed and where a man quietly finds out whether his body will hold for another basho.

    Tegata, kenshō and the things you can own
    A tegata 手形 is a wrestler's handprint in red or black ink, with his shikona brushed alongside it in his own hand. Only sekitori make them — another quiet marker of that line — and the thing most people get wrong about them is how they change hands.

    A wrestler does not sell his own. Originals are given — to patrons, to his fan club (kōenkai), to people the stable wants to thank. Selling them himself runs against Association norms. So an original is a gift, and its value to the person holding it is mostly that it was given.

    What you can buy is a printed replica, and there is nothing shady about that: the Kokugikan gift shops sell them cheaply, and specialist dealers and auction sites carry them too. Telling the two apart is the skill:

    • An original has texture — the ink sits on the paper where a hand pressed it, and the brushwork varies.
    • A replica is flat printed, evenly coloured, and costs a small fraction of the price.

    Provenance is worth caring about, because fakes exist and because "authentic" is used loosely by sellers who cannot say where a piece came from. If a listing will not tell you who was given it and when, treat the price accordingly.

    You will not find tegata reproduced on this site. Not because the replicas are improper — they plainly are not — but because a tegata is a handprint and a signature, and a signature is the one thing about a living wrestler that is not sports data. Names, ranks and records are facts anyone may publish. A man's own mark is his. The same reasoning keeps faces off the cards and keshō-mawashi photographs — which carry sponsors' trademarks — out of the site entirely.

    Kenshō 懸賞 are the banners carried around the ring before a bout — one per sponsor, paraded by the yobidashi. Each one is real money, and the winner takes the envelopes handed to him by the gyōji on the fan. A marquee bout between two popular men can carry dozens, which is why you sometimes see a wrestler walk off with a fistful of them.

    New fan FAQ8 questions · no judgment
    There are really no weight classes?
    Really. David-versus-Goliath is a daily feature, and it's why technique matters so much — top-division wrestlers average around 160 kg, but skilled smaller men routinely topple giants with angles, belt grips, and timing. It's also why upsets (and kinboshi) are the sport's heartbeat.
    Can foreigners become sumo wrestlers?
    Yes — and they've reached the very top: Hawaiians, Mongolians, Georgians, Bulgarians, and now Ukrainians like Aonishiki and Shishi. Stables are limited to one foreign-born wrestler each, which keeps the pipeline narrow and makes every foreign success story remarkable. Mongolian wrestlers in particular have dominated recent decades.
    What happens if a wrestler is 7–7 on the final day?
    Everything is on the line in one bout: win and he's kachi-koshi (promoted), lose and he's make-koshi (demoted). Day 15 is full of these do-or-die matches, and they produce some of the most desperate sumo of the year — and, historically, the occasional raised eyebrow about a friendly opponent easing off. Watch a 7–7 man's bout and you'll understand the banzuke's gravity instantly.
    What if a wrestler gets injured?
    He can sit out (kyūjō), but absences count as losses for ranking purposes, so injured wrestlers tumble down the banzuke — the record shows it as wins–losses–absences, like Hōshōryū's 7–7–1 at Nagoya. Comebacks from injury-driven falls, like former ōzeki Terunofuji's legendary climb from the fifth division back to yokozuna, are the sport's greatest sagas.
    Why can't women compete on the dohyō?
    Professional sumo's governing tradition holds the dohyō as a sacred, men-only space — a rule dating to its Shinto ritual origins that extends even to award ceremonies, and it remains genuinely controversial in Japan. Women's sumo does exist and thrives at the amateur and international level, with world championships and a push for Olympic recognition.
    How do I actually watch tournaments in English?
    NHK World-Japan airs free English "Grand Sumo Highlights" daily during every basho (online and via its apps) — the standard on-ramp for international fans. Full live coverage runs on NHK domestically, with various international streaming options by region. Top-division action runs roughly 4–6 pm Japan time; that's around 2–4 am US Central, which is why the highlights show and this site's daily results exist. Follow along here, watch the highlights after work, and you're a fan.
    Can I see a basho in person?
    Yes, and it's worth the trip — the Kokugikan in Tokyo hosts three tournaments a year (September's Aki basho among them). Tickets go on sale roughly a month in advance through official channels and sell out fast, especially weekends. Go early: the day runs from lower-division bouts in a quiet arena to the top-division ring-entering ceremonies and a roaring final hour.
    Glossary — the words you'll hear constantly
    banzuke
    the official ranking sheet, rewritten after every tournament
    basho
    tournament; honbasho = the six that count
    dohyō
    the raised clay ring, rebuilt by hand for every basho
    gyōji
    the referee in ceremonial silk
    heya
    the stable where wrestlers live and train
    kachi-koshi
    winning record (8+ of 15) — promotion
    make-koshi
    losing record — demotion
    kimarite
    the official winning technique of a bout
    kinboshi
    "gold star" — a maegashira defeating a yokozuna
    mawashi
    the silk belt; the only equipment in sumo
    mono-ii
    judges' conference over a close call
    rikishi
    a professional sumo wrestler
    sekitori
    salaried wrestler — jūryō division and above
    shikona
    a wrestler's ring name
    shiko
    the ceremonial leg stomp
    tachiai
    the initial charge — where bouts are won
    torikumi
    the daily bout schedule
    yūshō
    the tournament championship
    zabuton
    the seat cushions famously thrown after huge upsets
    How DOHYŌ workssalt · cards · odds
    I'm completely new — what do I actually do here?start here
    Three things, in this order, and none of them need an account:
    1. Call today's bouts. Under Play → Pick'em there is a card of real matchups (or a keiko training card between tournaments). Pick who wins each one and lock them in. Every correct call pays a pinch of salt.
    2. Open a pack. You start with 18 塩 — three keiko packs, or one kokugikan if you would rather have the odds than the cards. Cards are real wrestlers, with stats built from their real rank and record.
    3. Fight with them. Under Play → The bout, pick three of your cards and take on a team drawn from the banzuke.

    After that it runs itself: four challenges a day, a bit of salt for turning up, and cards that get stronger as the wrestlers on them win. If you know nothing about sumo, Sumo 101 further up this page assumes exactly that.

    What is salt (塩) and why can't I buy it?
    Salt is DOHYŌ's only currency, named for the purification ritual thrown before every bout. You earn it by playing and you spend it on card packs. Salt itself is never for sale, no pack has ever been buyable with money, and no tip buys anything in the game. That is what keeps this a game rather than a casino.

    Every way salt is earned:

    • 1 塩 for each pick'em bout you call correctly
    • 5 塩 for winning a bout, 8 塩 for a ranked one against another player's team — and 10 塩 more for a kinboshi upset. Three bouts a day carry stakes; a loss costs 2 or 3.
    • Daily challenges — four a day, each paying 1–6 塩
    • Signing in — 1 塩 a day, 2 on every third, 5 on every seventh, 8 at fourteen, 15 at thirty
    • Achievements — twenty-four of them, each paying once, ever
    • Basho calls — up to 15 塩 for naming who lifts the Emperor's Cup

    Everything on that list except pack-opening and battles is paid by the server, not your browser, so it is worth the same to everyone and cannot be talked into paying twice.

    How rare are the good cards, really?full odds, all three packs
    Brutally, on purpose — the odds mirror the sport. Most of professional sumo's 600+ wrestlers toil in the lower divisions, so most of what you pull is commons from those ranks. Jūryō men are uncommon, top-division maegashira rare, san'yaku epic, and an ōzeki or yokozuna is the legend tier.

    Every pack's odds, published in full:

    Tier Keiko Aki Kokugikan
    Legend (ōzeki / yokozuna)0.5%1%2.5%
    Epic (san'yaku)2%3%6%
    Rare (maegashira)6%8%14%
    Uncommon (jūryō)16%18%22%
    Common (lower divisions)75.5%70%55.5%
    Foil chance5%8%14%
    Cards per pack335
    Guaranteed floor1+ rare

    The dearer pack has better odds, but every pack is bought with salt you earned — no pack, and no salt, has ever been purchasable with money. Duplicates are never wasted either — see My duplicate cards below. Packs cost 6, 9 and 18 塩, and you start with 18.

    Where do a card's stats come from — and do they change?yes, with real results
    Every card carries three numbers: PWR power, TEC technique, BAL balance. They are computed from the wrestler's real rank and his real win–loss record — a yokozuna starts around 90, a jonokuchi man around 50, and a good tournament nudges him up.

    So yes: your cards move with the sport. When the real wrestler wins, the card you are holding gets better. A foil is worth +2 to all three, and every level adds +1 more, which is how a beloved lower-division common ends up outfighting somebody's ōzeki.

    How does a bout actually work?three rounds, best of three
    You pick three cards; your opponent has three. The bout runs as three rounds, and each round compares one discipline — power, technique or balance — with a little chaos thrown in, the way a real tachiai can go either way. Win two rounds and you take the bout.

    A ranked bout is the same thing against a real player from the leaderboard — the game picks their three strongest cards to defend with, so you are fighting their best, not a team they arranged.

    Which discipline each round compares is not simply luck any more — that is what the chaya cards are for. See below.

    What do I win, and what does losing cost?it costs something now
    Bouts used to be free: a win paid salt and a loss did nothing at all. That made the fight weightless, so there are stakes now, and you are shown them before you fight rather than after you lose.
    • Win — 5 塩 against the banzuke, 8 塩 in a ranked bout
    • Lose — 2 塩 against the banzuke, 3 塩 ranked
    • Kinboshi 金星+10 塩 on top, for beating a team meaningfully stronger than yours
    • XP either way. Turning up and fighting is the thing worth rewarding, so a loss still moves you up the rank ladder

    Four things keep that from being punishing:

    • Salt can never fall below zero. If you have 1 塩 and lose a 3 塩 bout, you lose 1.
    • Nothing under level 5. While you are still working out which three to field, wins pay in full and losses cost nothing.
    • Only three bouts a day carry stakes. After that you can fight as much as you like — it still pays XP and still tires your cards — but no more salt changes hands.
    • No card is ever destroyed, and no card ever loses a level. Duplicates are still never wasted.

    The three-a-day cap is there for a plain reason: without it, a strong collection is an unlimited salt machine, and everything you can buy stops meaning anything.

    My cards say "tired" — what did I do?rests by morning
    Losing a bout tires the three who fought. Each of them drops a few points off every stat, and it shows on the card so you are never guessing why a number changed.

    It heals completely at midnight in Japan — the same clock the daily challenges and the basho lock run on. A tired wrestler is bruised, not ruined: fatigue stacks to a limit, never touches the card's level, and is gone by the next morning. The point is that losing costs you something today without costing you anything permanently, so you are never afraid to field your best three.

    Two chaya cards deal with it directly — Kyūjō 休場 takes no fatigue from a loss at all, and Chanko-nabe ちゃんこ鍋 clears it from your three whenever you win.

    Why don't the cards show wrestlers' faces?
    Respect and rights. Wrestlers own their likenesses, so our cards are pure typography and silk — shikona kanji, rank, real results, signature technique. The stats are computed from actual rank and records, and cards get stronger when the real wrestler wins. The design is ours; the glory is theirs.
    How does the daily rhythm work here?
    During a basho (next: Aki, Sept 13–27), everything runs on the real tournament: the banzuke updates daily, Pick'em carries the day's actual top matchups, wrestler profiles show live opponents and results, and correct calls pay salt the following morning. Between tournaments, a fresh keiko training card drops every day — new matchups drawn from the banzuke, with results that favour the stronger wrestler the way real training does.

    On top of that there are four daily challenges, drawn fresh at midnight in Japan. Everyone in the world gets the same four on the same day, so nobody can reroll for easier ones. Either way, there is salt to earn every single day.

    What are levels, and what is the rank ladder?Shinmai → Yokozuna
    Everything you do pays XP alongside salt, and XP moves you up a ladder borrowed from the sport: Shinmai to start, then Rikishi at 5, Sekitori at 10, Maegashira at 20, Komusubi at 30, Sekiwake at 40, Ōzeki at 50 and Yokozuna at 75.

    Each level costs a little more than the last, so Sekitori arrives quickly, Ōzeki takes about a year of turning up, and Yokozuna is meant to be a long haul. It is a record of attendance and judgement, not something that can be rushed — and none of it is purchasable.

    My duplicate cards — do they do anything?levels, grades and clay
    Two things at once. A duplicate levels the card up (+1 to every stat) and also crumbles into clay (土) — 6 for an ordinary duplicate, 18 once the card has nothing left to gain.

    Levels cap at 25, and on the way a card passes through three grades that change how it looks:

    • Polished 磨 at level 5
    • Radiant 輝 at level 10
    • Peerless 無双 at level 18

    Clay is the answer to the oldest complaint in card games — I keep pulling men I already have. Take it to the Forge and press the exact rikishi you want instead of hoping: 18 土 for a common, 30 uncommon, 54 rare, 90 epic, 165 for a legend — and a duplicate crumbles into 6 土, or 18 once the card has nothing left to gain. It is slow on purpose. The point is that a bad run of luck still gets you somewhere.

    What are the chaya cards?eighteen, and none of them is a wrestler
    Eighteen cards that change how a bout is fought rather than who fights it — the salt throw, the war fan, the judges leaving their cushions. You equip three at a time, and they are the reason a bout is a decision rather than a comparison of numbers.

    They do four kinds of thing:

    • Steer the contest. Normally each round compares a discipline at random and you cannot plan for it. The tachiai makes the first round always a test of power; Nokotta! makes every round play to whichever discipline your card is best at.
    • Add to a discipline in every round — the plain, useful ones.
    • Change how a close round is judgedthe gunbai wins anything decided by two points or less; mono-ii fights your first lost round again.
    • Soften a loss — no fatigue, or half the salt.

    They are bought at the Forge with clay, not with salt and never from a pack, so they cost you nothing you would have spent on wrestlers and they do not change any pack's odds. And none of them depicts a person — they are teahouse objects and ring furniture, drawn by us.

    The most a loadout can do is buy back two rounds, which is a bout. It cannot make a weak three unbeatable — it can make a clever three beat a stronger one, which is the whole idea.

    What are the Legends of the dohyō?ten originals, earned not pulled
    Ten original DOHYŌ characters with their own artwork and mythology — Tetsuzan, Onikaze, Yukigumo and the rest. They are never found in packs, never pressable at the Forge and never tradeable. Each one is earned by a feat, and the later ones ask a great deal.

    They are soulbound by design: a Legend on your shelf means you did the thing, not that you got lucky or turned up early. They are also the only cards on the site that are entirely ours — no real wrestler is involved.

    How does trading work, and can I get scammed?no — the swap is one step
    You post a card you own and name the card you want. Anyone holding that card can accept, and the swap happens server-side in a single step — there is no window in which one player has both cards, so there is no version of this where someone takes yours and vanishes.

    Any card, any level: a LV 4 card trades as a LV 4 card, and its level and foil travel with it to the new owner. The only cards that can never change hands are the ten Legends.

    A wishlist (up to 40 rikishi) says who you are hunting, so offers that feed it float to the top of the trading post and the Forge highlights them. Other players only ever see how many people want a wrestler — never who. There are deliberately no prices, no rates and no market: the wishlist is for finding the right trade, not for valuing anybody.

    What are the basho calls, and when do they lock?before day 1, settled at day 15
    Before a tournament starts you make four kinds of call about the whole thing: who lifts the Emperor's Cup (15 塩), who takes Fighting Spirit (6 塩), a dark horse maegashira who finishes on ten wins or more (6 塩), and whether each yokozuna and ōzeki gets his eight (2 塩 each).

    They lock the moment the first bout is fought — enforced on the server, not in your browser, so there is no waiting to see how week one goes. They settle against the official results after day 15.

    One deliberate kindness: a rikishi who sits the whole tournament out is scored as no contest, not as a miss. Calling a man kachi-koshi and watching him withdraw injured is bad luck, not a bad call.

    You sell merch now — does buying any of it help me in the game?no, and it never will
    No. Nothing in the shop affects the game in any way — no salt, no packs, no cards, no better odds, no head start. It is a separate storefront that prints shirts and stickers, and your account does not know it exists.

    That is deliberate and it is not going to change. The moment money buys anything on the dohyō, "salt is never sold" stops being true and this stops being a game where turning up and reading the basho well is the only thing that counts. The shop pays for the domain and the coffee; it buys nothing here.

    The artwork on it is all original — the Legends and the DOHYŌ mark. No real wrestler's likeness is on anything, for sale or otherwise.

    There are two leaderboards — what's the difference?
    The leaderboard (under your name) is every signed-in player ranked by all the salt they have ever earned. It rewards being here a long time.

    The basho board (under Play) resets every tournament and counts only things the server decided — bouts it scored and calls it settled. Pack and battle salt do not count towards it. That makes it the harder of the two to move and the only one where arriving on day one buys you nothing.

    Who runs DOHYŌ? Is it official?no — a fan project
    It is a fan project, built by one person, and it is not affiliated with the Japan Sumo Association in any way. Nothing here is endorsed by them, by any stable, or by any wrestler.

    Every result, ranking and record comes from Sumo-API, a free community-run project that the whole site depends on — if you get anything out of DOHYŌ, support them before you support us. The card designs, the tier figures and the Legends are original work; the wrestlers' names and statistics are factual sports data.

    It is free, has no ads, and always will. If it ever costs you money, something has gone very wrong.

    Is my collection safe? Can I lose my cards?
    Signed out, everything lives in that one browser — clearing your history will take it with you, and it will not follow you to another device. That is the honest answer, and it is why signing in exists.

    Signed in, your cards, salt and clay are kept on the server and merged rather than overwritten, so opening the site on a second device adds to what you have rather than replacing it. Cards are never deleted by us, never expire, and cannot be lost in a bout. The only way a card leaves your collection is if you trade it away.

    Do I need an account? What happens if I don't sign in?
    No. Everything works signed out — packs, cards, pick'em, battles, the Forge, even a wishlist — it just lives in that one browser. Clear your history or pick up your phone instead and it is gone.

    Signing in keeps your collection on the server so it follows you between devices, and it is required for anything involving other people: trading, the leaderboards, and the daily challenges, streak and achievements that the server pays for.

    One thing to know about signing in: we email you a link rather than asking for a password, and that link has to be opened on the same device you want to be signed in on. Requesting it on your laptop and tapping it on your phone signs the phone in, not the laptop.

    Shop売店

    Printed to order and posted from the printer. Checkout happens on our Fourthwall storefront — this page is just the window.

    Nothing here touches the game. No salt, no packs, no cards, no odds, no head start. Buy everything or buy nothing and your account cannot tell the difference. That is the whole point of salt is never sold, and it is not going to change.