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DOHYŌ
土俵
SUMO LIVES HERE.
0塩 0土

The sport. The cards. The community.

REAL SUMO.
YOUR DOHYŌ.

Follow the wrestlers. Collect their cards. Step into the ring.

New here? Try a free practice battle →
相撲で、つながる。
Basho BASHO Tournament venue Tournament hub →

TWO WAYS INTO THE RING.

Same ring. Different journeys.

Original animated series

LEGENDS OF THE DOHYŌ

Aki Basho · Ryōgoku Kokugikan, Tokyo
connecting…

Sumo
is back.

Fifteen days. Six hundred rikishi. Call the bouts, open packs, and fight with cards that move with the real results — a free sumo card game, no account needed.

Open your first pack Free, and no account needed — you already have 18 塩 salt in your pocket, enough for six packs. The banzuke
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days
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hours
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min
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New LEGENDS OF THE DOHYŌ An animated sumo series — watch the trailer →
Home/Watch sumoSUMO LIVES HERE.

Final standings番付

As on the real banzuke, the size of a name is its rank. White stars are wins, black are losses.

Watch together生放送

Creators who stream and talk sumo. Watching a basho with a crowd beats watching alone.

Showcase stream
Asher Elias
Live sumo watch-alongs and talk on Twitch — pull up a zabuton. The one we point people at first: he talks through the bouts as they happen, which is the best way in if you are new to the sport.
▶ Watch here · Twitch
MidnightSumo
Sumo through the small hours — live basho energy on Twitch.
▶ Watch here · Twitch
Leo Dickinson
Sumo streams and commentary on Twitch — another voice to watch a basho with.
▶ Watch here · Twitch
Watch any channel
Type any Twitch channel name and it plays right here on DOHYŌ.
▶ In-site player
Sumo Prime Time
Hiro Morita — the English voice of grand sumo on NHK World — breaks down every day of the basho and goes live for sumo talk. YouTube doesn't embed here, so this one opens in a new tab.
YouTube · free · new tab ↗
NHK World — Grand Sumo
The official free English highlights. NHK doesn't allow embedding, so this one opens in a new tab — DOHYŌ stays open behind it.
Official · free · new tab ↗

Home/PlaySUMO LIVES HERE.

Call the bouts取組

During a basho, these are the day's real top matchups. Between tournaments, a fresh training card (keiko) drops every day. The salt is real either way.

0/4
Make your calls, then lock them. Every correct call earns a pinch of salt — 塩 — the only currency here. Salt buys packs. It's earned by playing, never sold. A game, not a casino.
Home/PlaySUMO LIVES HERE.

Call the basho場所予想

Before the first bout, call the whole tournament — who lifts the Emperor's Cup, who takes Fighting Spirit, which maegashira surprises everyone, and whether each yokozuna and ōzeki gets his eight. Locked when day 1 starts. Settled when the cup is handed over.

The basho board場所番付

Scores start fresh each tournament. This board counts settled bout calls and basho predictions. Joining earlier gives more chances to score during that tournament; lifetime XP and card purchases do not count here.

Home/PlaySUMO LIVES HERE.

Your journey歩み

Rank up the way a rikishi does — by turning up and calling bouts. Quests refresh every day at midnight in Japan, and everyone in the world gets the same four.

Dohyō level 1 Shinmai新米

Sign in to start climbing the banzuke.

Sign-in streak

0days

Turn up each day for a pinch of salt. Miss one and it resets — no penalty beyond starting again.

Today’s challenges日課

Achievements功績

Home/Your stableSUMO LIVES HERE.

Your file力士名鑑

The same career file the site keeps for every rikishi, kept for you. Records, favourites, and a timeline built from what you have actually done.

1
Not signed in
Shinmai

Favourite heya

Collect a few rikishi and your stable will show here.

Signature rikishi

Your highest-levelled card takes this spot.

Your sumo journey

    Card showcase

    Pin up to five cards here — shift-click any card in your collection.

    Home/Your stableSUMO LIVES HERE.

    The leaderboard順位

    Three ways to climb: Daily counts that tournament day’s settled calls. This basho counts settled calls and predictions for the current tournament. All-time XP celebrates your whole journey, including progress earned before this basho. Your cards and player level carry on between tournaments.

    A fresh score each tournament. Joining partway through means fewer scoring opportunities this time; you can still make upcoming daily calls. Whole-basho predictions close when day 1 starts.

    Loading tournament standings…
    Make today’s calls →
    Home/CollectSUMO LIVES HERE.

    The collection力士札

    The pool is all of professional sumo — 600+ rikishi across six divisions. Most pulls are lower-division commons, exactly like the real banzuke; a yokozuna is a 1-in-100 tier. When the real wrestler wins, your card gets stronger.

    0塩 salt — your balance 0土 clay — from duplicates 3 salt per pack 0 cards owned

    Choose a pack above, then open it below.

    Illustrated wrestlers, Japanese print textures, and clear battle stats. Original fictional character artwork; names and stats come from the existing roster. A foil finish is a visual treatment. Duplicate pulls level a card up (+1 to every stat).

    Your collection所蔵

    No cards yet — you start with 18 salt: three keiko packs, or save it for one kokugikan. Open one above.
    Home/CollectSUMO LIVES HERE.

    The forge土間

    Every duplicate crumbles into clay — the same clay the dohyō is built from each basho. Press enough of it and you can name the rikishi you want instead of hoping for him.

    The chaya茶屋札

    Cards that change how a bout is fought rather than who fights it — the salt, the fan, the judges' call. Bought with the same clay, equipped three at a time. None of them is a wrestler, and none of them can be pulled from a pack.

    Home/CollectSUMO LIVES HERE.

    Legends of the dohyō伝説

    Ten original DOHYŌ characters — our own mythology, never found in packs. Each one is earned by a feat, and the later ones ask a lot. Foil by birthright.

    Home/CollectSUMO LIVES HERE.

    Trading post取引

    Offer any card you own for any card you want. The swap runs server-side in one step, so nobody can take a card without giving one.

    Home/PlaySUMO LIVES HERE.

    Battle勝負

    Pick three of your cards, then fight. Each round compares one discipline — power, technique, or balance — with a little chaos, the way real sumo works. Win the majority to take the bout.

    Your team

    Slot 1
    Slot 2
    Slot 3
    対

    Challenger team

    ?
    ?
    ?
    Choose your three → Your cards live under Collect · Collection. Tap any three of them and they will be waiting here.
    The challenger team is drawn from the full banzuke.
    Home/Watch sumoSUMO LIVES HERE.

    Sumo stables相撲部屋

    Every rikishi lives, trains, and eats in a heya — and never fights a stablemate. Tap any wrestler to open his profile. Sorted by strength of roster.

    Home/Watch sumoSUMO LIVES HERE.

    The venue会場

    Six tournaments, four buildings. Wherever it is held, the same ring is built from clay by hand and the same tsuriyane — a Shinto shrine roof — is hung above it, its four tassels standing for the seasons and the four directions.

    Going観戦

    Buy from those two and nowhere else. The Association warns that it takes no responsibility for tickets bought through unauthorised resellers — they commonly charge several times face value, and some are simply fraudulent. We take no commission on this and never will; these are just the box office.
    What you are choosing between. Masu-seki are the boxed floor squares — four cushions on tatami, sold as a box, close enough to be hit by a falling rikishi. Isu-seki are ordinary chairs in the balcony, far cheaper and much easier to sit in for six hours. Day one and the final day go first; the middle weekdays are the ones still available late.

    Doors open early morning and the lower divisions fight to a nearly empty hall. The makuuchi bouts are late afternoon, and the dohyō-iri before them is the part people remember — arriving at 15:00 is the common advice.

    The rest of the year Put every basho in your calendar ↓

    Home/Watch sumoSUMO LIVES HERE.

    Transitions引退と新弟子

    Between tournaments this is most of what happens in sumo: men stop, and boys start. Retirement dates come from the Sumo-API record, not from a name going missing.

    Retired引退
    New to the banzuke新弟子

    Home/Watch sumoSUMO LIVES HERE.

    Chankoちゃんこ

    Not a recipe — a kitchen. Chanko is anything cooked and eaten in a stable; the hot pot everyone means is chanko-nabe. The junior wrestlers cook it, every day, as part of their training. Here is what goes in it, why, and how to make a pot of it yourself.

    2
    legs, not four. The reason stables give: a wrestler who touches the clay with anything but his feet has lost, so a bird that stands on two is the lucky meat and a four-legged one is not. Chicken leads almost every pot. It is the sport’s own reasoning, not nutrition — but it is why you will find chicken in the stock, the meatballs and the meat.
    1
    meal, then sleep. Training happens on an empty stomach. The first food of the day comes after morning practice, in quantity, and is followed by a long nap — the schedule is half the reason for the size. A second meal comes in the evening.
    5–8k
    calories a day, reaching about ten thousand at the top end. The figure you have heard is twenty thousand. That one is a myth, and it has been repeated for decades.

    The three soups出汁

    Every stable’s chanko is different, because chanko is a method rather than a dish. What varies first is the base, and there are three.

    塩
    Shio

    Salt. The lightest of the three, and the one that lets the stock and the seafood do the talking. A house that simmers its broth for half a day tends to use it.

    醤油
    Shōyu

    Soy. Darker, more aromatic, deeper in the savoury register. The most common starting point, usually over a chicken-bone stock.

    味噌
    Miso

    The heaviest, and the one that stands up to pork and to a big pot of chicken. Miso goes in last, off the heat — boiled miso loses its aroma.

    霧島

    The one dish with a name on it

    Kirishima Kazuhiro — a Kyūshū man who reached ōzeki, and now runs a chanko restaurant in Ryōgoku under his elder name, Michinoku. His house soup breaks the usual rule of picking one base: it is soy and miso together, over a stock of chicken bones and pork bones — because tonkotsu is what his part of Kyūshū cooks with. A wrestler’s chanko tastes of where he grew up.

    This is the only wrestler named on this page. Individual favourites are barely documented in English, and a made-up one about a real person is not worth the paragraph it fills. If you know a sourced one, tell us and it goes up.

    Chanko-nabeちゃんこ鍋

    Serves four. A soy-and-miso base, chicken meatballs, and whatever else is in the fridge — which is the honest version of every stable recipe there has ever been.

    The soup

    • 1000 ml dashi
    • 1½ tbsp chicken bouillon powder
    • 1 tbsp soy sauce (koikuchi)
    • 1 tbsp mirin
    • 1 tsp grated ginger
    • 2 cloves grated garlic
    • 2 tbsp ground sesame seeds
    • 2 tbsp yellow miso (awase)

    The meatballs — tsukune

    • 200 g ground chicken
    • ½ tsp soy sauce
    • ½ tbsp yellow miso
    • ½ tsp grated ginger
    • 1 clove garlic
    • 1 egg
    • 2 tbsp cornstarch

    The pot

    • 1 carrot
    • 1 Japanese leek (negi)
    • 1 bunch enoki mushrooms
    • 2 fresh shiitake
    • ⅛ napa cabbage
    • 150 g firm tofu
    • 1 bunch mizuna

    Method

    1. Mix the chicken with the miso, soy, ginger and garlic until it comes together.
    2. Work in the beaten egg and the cornstarch, then chill it while you do everything else.
    3. Bring the dashi, bouillon, soy, mirin, ginger, garlic and sesame to the boil.
    4. Drop the meatballs in with two spoons. Cover and simmer 3 minutes.
    5. Carrots in. 2–3 minutes.
    6. Everything else in — cabbage, leek, mushrooms, tofu, mizuna. Cover, 5–10 minutes.
    7. Heat off. Only now dissolve the miso through a strainer. Taste. Serve from the pot.

    And then the shime〆

    Nobody throws the soup away. When the pot is down to broth, the last course goes in: udon straight into what is left, or rice and a beaten egg for a zōsui. It is the best part of the meal and it is the part every stable agrees on.

    The one they queue for焼き鳥

    The yakitori sold at the Ryōgoku Kokugikan is not brought in. The building has its own yakitori skewer factory in the basement — grilled underneath the arena, on the same day, and carried up to eleven thousand people sitting above it. Chicken again, and for the same reason.

    What is in the cup飲み物

    Beer and sake were once as much a part of a stable meal as the pot itself, and a great deal of sumo’s reputation was built at those tables. That has changed: stables have moved away from heavy drinking, and plenty of wrestlers do not drink at all.

    The one drink that is actually part of the sport is not alcoholic. Chikara-mizu — power water — is offered on a ladle to a wrestler before he fights, by the winner of the previous bout on his side. He rinses, spits, and takes the paper. A man who has just lost may not hand it over: you take your strength from someone who has just won.

    Recipe quantities from Sudachi’s chanko-nabe. Stable custom, the shime and the two-legs reasoning from Just One Cookbook; the daily pattern and calorie range from Japan Travel Planning; the soup bases from Magical Trip; Kirishima’s house soup from Umami Bites; the basement skewer factory from the Ryōgoku Kokugikan entry on Wikipedia.

    Home/Watch sumoSUMO LIVES HERE.

    Learn sumo相撲道

    Everything a new fan needs, from your first bout to arguing about ōzeki promotion math. No gatekeeping on the dohyō.

    How DOHYŌ workssalt · cards · odds
    Where should I start?
    Choose Play → Battle → Practice free. Three borrowed cards are ready for you; press Fight to watch an automatic match. No account is needed, and practice wins or loses no salt, changes no win–loss record and uses none of your daily rewarded matches. After practice, open a pack with earned salt, choose three different wrestler cards, and try a battle with your own team.
    Practice, tactical or quick battle — what is the difference?
    Practice free uses borrowed cards and plays automatically, with no salt or record at stake. Tactical battle uses your owned cards and an account-saved lineup. Each of three bouts has an opening, a struggle and a finish: you choose each move. Quick battle uses three cards selected in your collection and plays automatically, comparing power, technique or balance with some randomness. Check the reward or stakes panel before starting.
    What are My team, Manage my stable and Sumo stables?
    Battle → My team selects your three tactical fighters and saves up to three lineup presets. Manage my stable holds your stable name, crest, header, extra roster places and shishō office. These are parts of the card game. Watch → Sumo stables is the directory of real professional sumo stables. Your quick-battle team is selected separately by tapping cards in your collection.
    What is salt, and can I buy it?
    Salt (塩) is earned by playing and spent on packs. It is never sold for money. Real tournament picks pay salt for correct calls; daily quests, sign-in milestones, achievements, tournament predictions and rewarded battles also provide salt. New local collections start with 18 salt. Shop purchases and tips never grant salt, packs, cards or a gameplay advantage.
    What do tactical battles pay?
    Your first three completed CPU matches each Japan calendar day share one reward allowance across exhibition, run and weekly modes. The usual win reward is 5 salt + 20 player XP; a loss gives 1 salt + 5 XP. A henka win can reduce salt under the stable rules. The first weekly-format win adds 20 XP once per week; daily training gives 5 XP for the first correct drill; a completed five-stage run adds 25 XP once per Japan day. Player challenges and forfeits do not pay. The saved result receipt shows the actual award.
    What do quick battles pay, and what can I lose?
    The first three quick battles each Japan day carry salt stakes, separately from tactical rewards. Standard values are +5 salt for a CPU win, +8 for a ranked win, and +10 for a qualifying kinboshi upset. A loss normally costs 2 salt, or 3 ranked; below player level 5 losses cost nothing. Balances never fall below zero. Losing fighters can become tired until Japan midnight; no card loses a level or is destroyed. Later fights can still advance records and feats, subject to server limits. The displayed stakes and server result take precedence.
    Do both battle styles count toward the same quests and Legends?
    The first-battle checklist recognizes completed quick or tactical matches. They keep separate battle records. Tactical matches advance your saved tactical record, run, weekly progress, techniques and awarded player XP. Quick-battle wins feed the existing win quests, win achievements and the Onikaze Legend. Practice has its own daily challenge and practice-win badge, but does not add a normal win. Results and the next-step panels explain what moved; do not add the two records together when checking a specific feat.
    Where do card stats, foils and levels come from?
    Real-wrestler cards have power (PWR), technique (TEC) and balance (BAL), based on real rank and tournament records. Each card level adds 1 to each stat and foil adds 2, with caps and any applicable fatigue. Card levels cap at 25. Tactical matches freeze ratings at the start using the installed server roster and saved card bonuses; the printed match ratings are the values used for that match. Original Legends have their own defined stats.
    What packs are available, and what are the odds?
    Asa-geiko costs 3 salt for 1 card; Keiko 6 for 3; the current basho pack 9 for 3; Kokugikan 18 for 5 with at least one rare or better; Yūshō 30 for 3, all rare or better with at least one epic or better. Foil and rarity odds differ by pack. The live table below is generated from the same pack definitions as the game. The shop also displays your epic guarantee counter. No pack is purchasable for money.
    Are duplicate cards wasted?
    No. A duplicate raises that wrestler card by one level until level 25 and also provides 6 clay. A duplicate of a capped card provides 18 clay. Levels 5, 10 and 18 unlock Polished, Radiant and Peerless grades. Clay can craft missing wrestlers, buy chaya cards and expand your tactical roster when you meet its level gate.
    How do the Forge and chaya cards work?
    The Forge crafts a missing real-wrestler card for clay: common 18, uncommon 30, rare 54, epic 90, legendary 165. Original Legends cannot be crafted. Eighteen chaya cards have quick-battle effects and up to three can be equipped. Three account-owned cards also support tactical CPU matches: salt throw adds 1 balance, chanko restores balance to 5, morning keiko adds 1 grip. Use one support action per match during the struggle; the card is kept. Player challenges use fighters only.
    What are original Legends?
    The ten original Legends are fictional DOHYŌ characters earned through the feats listed on Collect → Legends. They never appear in packs and cannot be crafted or traded. They are distinct from legendary-rarity cards of real wrestlers. Existing earned Legends stay in your collection between tournaments. New card designs and additional tournament sets are deferred and are not part of this update.
    Will this update change my cards?
    This update keeps the existing card artwork, collection, levels and rarity system. It makes battle choices and progression easier to follow and adds the English / Japanese switch. The card redesign, new debut and retired editions, referee card designs and additional Legend sets are deferred. Your existing collection and earned Legends remain yours.
    What can I play between tournaments?
    Open Battle → Challenges for the five-stage run, rotating weekly lineup format, daily tactical training and technique notebook. Weekly rules rotate on Monday at midnight Japan time. Between tournaments, Pick’em offers simulated training bouts: once you start choosing, the matchups stay with that training card through roster refreshes and reloads. A new card is available after Japan midnight. Simulated results do not count as a perfect real-tournament day. You can also practice, play quick or tactical matches, collect, craft and trade. Home shows a next step based on your available progress, including an unfinished tactical match or run. Tournament-day prediction rankings reopen with the basho; they are not a year-round battle league.
    When do daily quests and sign-in streaks reset?
    Daily systems use midnight in Japan. Journey shows the next reset in your local time. The four shared quests can award salt and player XP; use Claim when the requirement is met. Real-pick quests may wait for scoring. Signing in builds a streak with milestone awards; missing a day restarts the streak without deleting your collection or levels.
    When do predictions lock, and how are they scored?
    Real daily picks follow the published server deadline. Tournament predictions close when day 1 begins and settle after the final day: Emperor’s Cup, Fighting Spirit, a ten-win maegashira dark horse and winning records for yokozuna and ōzeki. Fighting Spirit is limited to sekiwake, komusubi and maegashira; yokozuna and ōzeki are ineligible. A previously saved ineligible choice stays visible with a warning until you replace it before the deadline. A wrestler who sits out the entire tournament is no contest for the relevant prediction. Between tournaments, keiko uses simulated matchups rather than real scheduled bouts. Server-scored real-pick feats do not treat simulated keiko as real tournament results.
    What is the difference between the three leaderboards?
    Daily counts that tournament day’s settled real calls. This basho counts settled daily calls and tournament predictions for the selected current or upcoming basho, starting fresh each tournament. Before any calls settle, the new tournament board is empty; it does not inherit earlier tournament scores. All-time XP reflects your lifetime player XP, including rewarded tactical play. Equal points share a place. Cards and player level persist between tournaments. Joining mid-basho gives fewer scoring opportunities; it does not erase anyone’s lifetime progress.
    How do trading and wishlists work?
    Sign in to offer owned cards for cards you want. The swap is completed atomically on the server; levels and foil finishes travel with the card. Original Legends cannot be traded, and current stable fighters or your shishō may be trade-locked by stable rules. Your wishlist holds up to 40 wrestlers, promotes matching offers and highlights Forge options. Other players see only aggregate demand, not your identity. There are no card prices or exchange rates.
    How do roster places, benching and kyūjō work?
    Tactical stables start with six roster places and always field three fighters. Places 7–12 cost 40, 70, 110, 160, 220 and 290 clay. Level gates are 5 for places 7–8, 10 for 9–10 and 20 for 11–12. Under the stable rules, returning a fighter to your collection benches him until the next basho starts; simply selecting a different three from your roster is different. Real kyūjō fighters cannot be fielded while that restriction applies. The interface shows ineligibility before a new match.
    Can a retired wrestler help my stable?
    Under the stable rules, a retired wrestler you own can become shishō. Build the office for 120 clay from player level 30 (Komusubi), then appoint an eligible retired card. A serving shishō gives each of your three tactical fighters +1 power, technique and balance. Retired eligibility comes from the installed roster; a temporary real-world absence is not retirement. Your shishō cannot be traded while appointed.
    Do I need an account, and how do I sign in?
    Free practice and local collecting work without an account. Local progress belongs to that browser and can be lost if its storage is cleared. Sign in to sync your collection, use saved tactical matches, trade and claim server-paid progression. We email a sign-in link instead of using a password. Open that link on the device you want signed in: opening a laptop-requested link on your phone signs in the phone. Never share a sign-in link.
    Can I switch the whole site between English and Japanese?
    Use English / 日本語 in the header. Your choice is remembered in this browser, including after refresh. Navigation, game instructions, rules, the FAQ and supported dynamic game messages use the selected language, including daily quests, achievement descriptions, tournament-prediction instructions and saved-result messages. Wrestler names, player-created names and third-party content such as news headlines, videos, chat and storefront checkout may retain their original language. Switching languages changes presentation, not your cards, saved team, scores or rewards.
    Is DOHYŌ official, and does buying merchandise help me win?
    DOHYŌ is an independent fan project, not an official Japan Sumo Association service. Real sumo data is supplied by community sources including Sumo-API. The news page automatically checks the Association’s and NHK WORLD-JAPAN’s public channel pages for recent sumo uploads, excluding identified members-only, upcoming and Shorts entries. Video ages come from YouTube. If a channel is temporarily unavailable, a saved list from the last three days may appear with a notice; its upload ages reflect the last successful check. Official channel and highlights links remain available. Every video has a direct YouTube link. NHK cards open on YouTube because its publishers may block embedding. Availability and playback restrictions are controlled by the publisher. Merchandise is handled by a separate Fourthwall storefront and grants no gameplay advantage. Tips and watching the animated series also grant no salt, cards or packs. The original Legend characters and their stories belong to DOHYŌ.
    Sumo 10113 lessons · start here
    What exactly is sumo?
    Japan's national sport and one of the world's oldest organized contests — a wrestling form with roots in Shinto ritual going back well over a thousand years. Professional sumo (ōzumō) is run by the Japan Sumo Association. Two wrestlers (rikishi) meet on a raised clay ring (dohyō). The rules fit in one sentence: force your opponent out of the ring, or make any part of his body other than the soles of his feet touch the ground. Most bouts last under ten seconds, and that brevity is the point — everything is decided in the explosive first charge and the seconds after it.
    How do tournaments work?
    Six grand tournaments (honbasho) a year, each 15 days: January (Hatsu, Tokyo) · March (Haru, Osaka) · May (Natsu, Tokyo) · July (Nagoya) · September (Aki, Tokyo) · November (Kyūshū, Fukuoka). Top-division wrestlers fight once a day, so a perfect tournament is 15–0. Best record wins the Emperor's Cup (yūshō); ties are settled by playoff on the final day — like Aonishiki's three-way playoff win at Nagoya. A winning record (8+ wins, kachi-koshi) moves you up the rankings; a losing one (make-koshi) moves you down. There are no weight classes and no seeding by size — a 110 kg technician can and does fight a 200 kg giant.
    The banzuke: how the ranking pyramid works
    Every wrestler in professional sumo is ranked on one list, the banzuke, rewritten after every tournament — your name literally gets bigger as you climb. From the top: Yokozuna (grand champion) · Ōzeki · Sekiwake · Komusubi — together the san'yaku — then the rank-and-file Maegashira. Those (~42 men) form the top division, makuuchi. Below sit five more divisions: Jūryō (the second division — from here up you're a salaried sekitori), then Makushita, Sandanme, Jonidan, and Jonokuchi, where teenagers scrub floors and dream. Everyone from yokozuna down once started at the bottom of that list.
    What makes yokozuna and ōzeki special?
    Ōzeki is earned with sustained excellence — the working guideline is around 33 wins across three straight tournaments in san'yaku. An ōzeki with a losing record goes kadoban: lose again next basho and he's demoted, though 10 wins in the tournament right after demotion wins the rank straight back (exactly the road Aonishiki just took). Yokozuna is different — it's not just a rank but a sacred status, usually requiring back-to-back championships. A yokozuna can never be demoted; when he can no longer perform at the summit, he is expected to retire. There have been only 75 yokozuna in recorded history — Hōshōryū is the 74th, Ōnosato the 75th.
    What's legal in a bout — and what isn't?
    Legal: pushing, thrusting, open-hand slaps (harite), throws, trips, lifting your opponent out by his belt, and grabbing the mawashi almost anywhere. Illegal: punching with a closed fist, hair-pulling, choking, kicking the chest or stomach, and grabbing the vertical part of the mawashi over the groin. Sidestepping the initial charge (henka) is legal but considered poor form — win with one and the crowd will let you know. If a finish is too close to call, the ringside judges (shimpan) climb up for a conference (mono-ii), with video review; they can reverse the referee or order a rematch (torinaoshi). There are no draws in modern sumo — someone wins.
    Why the stomping, salt-throwing, and squatting?
    Sumo kept its Shinto ceremony, and the pre-bout ritual is half the theater. The leg-stomp (shiko — the pose our mascot is holding) drives evil spirits from the ring. The thrown salt purifies the dohyō — yes, that's why salt (塩) is the currency on this site. Wrestlers rinse with chikara-mizu, "power water," passed from the previous winner. The staredown cycle of squatting and returning to the corner can last minutes for top bouts, and it's psychological warfare — by the time they charge, the bout is often already half-decided. The referee (gyōji) in his silk robes carries a war fan and, by tradition, a blade — symbolizing the seriousness of his calls.
    Kimarite: the 82 ways to win
    Every victory is recorded with an official winning technique — there are 82 recognized kimarite. You'll see a handful constantly: yorikiri (frontal force-out by the belt — the most common), oshidashi (push-out, no belt), hatakikomi (slap-down), tsukiotoshi (thrust-down), uwatenage and shitatenage (over- and under-arm throws), okuridashi (rear push-out), tsuridashi (the crowd-pleaser: lifting a man clean out of the ring), and katasukashi (shoulder-pull). Deep cuts like ipponzeoi or the ultra-rare izori appear a few times a decade and cause a stir when they do. Each card on this site carries its wrestler's signature technique.
    Prizes, envelopes, and gold stars
    Beyond the Emperor's Cup: three special prizes (sanshō) can be awarded on the final day — Shukun-shō (Outstanding Performance, typically for beating champions), Kantō-shō (Fighting Spirit), and Ginō-shō (Technique). A maegashira who defeats a yokozuna earns a kinboshi, a "gold star" that permanently raises his pay. And those envelopes the winner scoops up after big bouts? Kenshō — sponsor prize money stacked on the line for marquee matchups, handed over in cash on the spot.
    Life in the heya: how wrestlers actually live
    Every rikishi belongs to a stable (heya) — he lives there, trains there, and can never fight a stablemate in a regular bout. Life is strictly hierarchical: juniors cook, clean, and attend to seniors; the day starts with dawn practice on an empty stomach, followed by the famous protein-rich stew chanko-nabe. Wrestlers fight under a ring name (shikona), wear the topknot (chonmage; the ginkgo-leaf ōichō-mage for sekitori), and must wear traditional dress in public. Only from jūryō up do you draw a real salary — roughly ¥1.1M+ a month, more as you climb — which is why the jump to sekitori is the biggest single moment in a career. When a wrestler retires, his topknot is cut off snip by snip in a formal ceremony, danpatsu-shiki, that leaves grown men and whole arenas in tears.
    The people of the dohyō: referees, judges, and the singers
    Three guilds run every bout. The gyōji is the referee in ceremonial silk — his robe colors and even his footwear mark his rank, he points his war fan (gunbai) to the winner, and the top gyōji traditionally carries a short blade, symbolizing the seriousness with which a wrong call was once taken. Watching over him sit five shimpan — ringside judges in black kimono, all former wrestlers — who can halt everything for a mono-ii conference with video review upstairs. And the men you hear singing? Those are the yobidashi: they call each wrestler to the ring in that haunting drawn-out chant, sweep the clay between bouts, beat the drums that open and close each day, carry the sponsor banners — and, almost nobody realizes, they build the dohyō itself.
    How the dohyō is made — and why they throw salt on it
    The ring is rebuilt by hand, from scratch, before every tournament — the yobidashi guild spends days packing special clay with tools older than photography, burying the straw bales (tawara) that form the circle, and finishing the surface with a thin layer of sand. A Shinto priest then consecrates it, burying offerings — chestnuts, rice, salt, dried squid — in its center, because the dohyō is not equipment: it is a shrine. That's why wrestlers throw salt before each bout (purification, the same reason mourners are handed salt after funerals in Japan), why they rinse with power-water, why they stomp evil spirits out of the clay — and why tradition treats stepping onto it so seriously. The hanging roof above (tsuriyane) is a shrine roof, with four giant tassels for the four seasons.
    The ceremonies: ring-entering, the bow dance, and the tearful goodbye
    Each tournament day is wrapped in ceremony. The dohyō-iri: top-division wrestlers enter in a circle wearing ornate silk aprons (keshō-mawashi) worth more than cars, clap, raise their hands to show they carry no weapons, and file out. A yokozuna's dohyō-iri is grander still — flanked by a sword-bearer and a dew-sweeper, wearing the white rope (tsuna) itself, he performs one of two ancient styles (Unryū or Shiranui) passed master to master. The day closes with yumitori-shiki, the bow-twirling dance. And when a career ends, the danpatsu-shiki: hundreds of guests each take one snip at the wrestler's topknot before his master cuts it off — the moment grown men, and whole arenas, cry.
    Fighting styles: oshi vs yotsu — the sport's great divide
    Every rikishi leans one of two ways, and knowing which is half of reading a bout. Oshi-zumō (押し相撲) — pushers and thrusters: win with the hands, blast the chest, never let the opponent reach your belt. Explosive, high-risk, spectacular. Yotsu-zumō (四つ相撲) — belt fighters: get chest to chest, take a grip on the mawashi, and win with throws, lifts, and force-outs. Patient, technical, unstoppable once locked in. Within yotsu there are handednesses — migi-yotsu (right hand inside) vs hidari-yotsu (left inside) — and the dream grip, morozashi, both arms inside. A third breed, the technicians, win with angles, pull-downs, and chaos. Pushers beating belt-men and vice versa is the sport's eternal rock-paper-scissors — and every wrestler profile on this site shows his style.
    History & records1,500 years · the greats
    A short history of sumo — 1,500 years in five minutes
    Sumo begins in myth: Japan's oldest chronicles tell of the god-wrestler Nomi no Sukune, credited as the sport's ancestor, and for centuries sumo lived at shrines as a harvest ritual performed for the gods. It professionalized in the Edo period — the banzuke ranking sheet has been printed since 1757, and Edo-era stars like the terrifying Raiden were celebrities on woodblock prints. The first permanent Kokugikan arena opened in Tokyo in 1909, radio then television made basho a national ritual, and the postwar decades produced golden eras: Futabayama's untouchable streak in the late 1930s, the Taihō era of the 60s, Chiyonofuji's wolf-eyed dominance in the 80s, and the Waka/Taka boom of the 90s. In 1993 Akebono of Hawaii became the first foreign-born yokozuna, opening the door to two decades of Mongolian supremacy under Asashōryū and then Hakuhō, statistically the greatest wrestler who ever lived. Today a new generation — Ōnosato, Hōshōryū, Aonishiki — is writing the next chapter, and you're watching it live.
    The all-time records
    Most championships
    Hakuhō — 45 yūshō. Nobody else has 33. Likely the safest record in sports.
    Most career wins
    Hakuhō — 1,187
    Longest win streak
    Futabayama — 69 straight (1936–39), a number spoken with reverence
    The untouchable ratio
    Edo legend Raiden: 254–10 lifetime — a .962 career, before weight rooms existed
    The 60s dynasty
    Taihō — 32 yūshō, the record for half a century
    The Wolf
    Chiyonofuji — 31 titles and 1,045 wins at barely 120 kg
    First foreign yokozuna
    Akebono (Hawaii, USA), promoted 1993
    Heaviest sekitori ever
    Konishiki, around 285 kg at peak
    Total yokozuna in history
    75 — Hōshōryū is No. 74, Ōnosato No. 75
    Greatest comeback
    Terunofuji — knees ruined, fell from ōzeki to the fifth division, climbed all the way back to yokozuna
    Legends every fan should know
    Raiden (1767–1825) — so strong that several techniques were reportedly banned to him; never promoted to yokozuna, which remains sumo's favorite argument. Futabayama — the wartime god of sumo; when his 69-bout streak finally ended, the radio call became one of Japan's most famous broadcasts. Taihō — the postwar idol; "children love Taihō, fried eggs, and the Giants," went the saying. Chiyonofuji — small, chiseled, merciless; redefined what a light wrestler could do. Takanohana — the 90s prodigy whose bouts with foreign giants drew the biggest TV audiences in sumo history. Akebono — the Hawaiian pioneer who proved the top rank had no passport. Asashōryū — genius and chaos in one body; won everything, scandalized everyone, changed the sport forever (and yes — his nephew Hōshōryū is in your card packs). Hakuhō — the GOAT, full stop: 45 championships across 14 years of dominance. Terunofuji — proof that the banzuke is a mountain you can climb twice.
    Stable life部屋 · inside the heya
    A day inside a sumo stable
    Wake-up is before dawn, and the lowest-ranked wake first. Practice (keiko) runs on an empty stomach — hours of shiko, footwork drills, and full-contact bouts where juniors are thrown until they learn. The first meal lands near midday: chanko-nabe, the famous everything-stew, cooked by the junior wrestlers, eaten strictly in rank order — seniors first, juniors get what's left. Then the secret weapon: a long nap, because sleeping on a full stomach is how 200 kg gets built. Afternoons are chores, training, and study for the young ones. Lights out early. It's a monastery with a weight room.
    How do you even join sumo — and how does it end?
    Two doors in: scouted as a teenager (stables recruit strong middle- and high-schoolers, often from farming and fishing regions, increasingly from Mongolia and beyond) or the college route, where amateur champions can start with a rank head-start. There is no tryout circuit — you join a stable, live there, and start at the bottom of the banzuke like everyone since the Edo period. The end has its own economy: retiring greats can buy into one of a fixed number of elder shares (toshiyori kabu), which is the license to stay in the Association, coach, and one day open their own stable — which is why you'll meet the same legends decades later, running the next generation.
    Can a wrestler switch stables? Fight a stablemate?
    No and no — and it shapes everything. A rikishi stays with his stable for his entire career (stables merge sometimes; that's the rare exception), so choosing one at fifteen is a life decision. Stablemates never fight each other in regular tournament bouts — only in a championship playoff — which is why a stable stacked with contenders quietly warps the title race, and why the draw gets interesting in week two. Loyalty runs deep: your stablemaster is closer to a father than a coach, and his name may one day be yours.
    Who actually runs the place?
    The stablemaster (oyakata) rules on paper — but ask anyone in sumo who really runs a heya and they'll smile and say the okamisan, his wife. She manages the money, the recruits' homesick parents, the sponsors, the neighborhood relations, and twenty enormous appetites. Around them orbit the support guilds who live the life too: young gyōji and yobidashi are raised through the stables just like wrestlers, and a tokoyama — a specialist hairdresser — keeps every topknot perfect with camellia oil you can smell from ringside.
    The sumo world6 lessons · beyond the ring
    Sekitori — the line that changes everything
    There are around 600 men in professional sumo. About 70 of them are sekitori — ranked in jūryō or above — and the gap between the 70th and the 71st is the widest in the sport.

    Below the line, in makushita and down, a wrestler is technically an apprentice. He gets an allowance rather than a salary, sleeps in a shared room, serves the sekitori, does the cooking and the cleaning, and fights seven bouts a tournament.

    Above it, everything changes at once:

    • A salary — a real one, paid monthly by the Association.
    • Attendants (tsukebito) — lower-ranked men assigned to him.
    • His own room in the heya, and permission to marry and live out.
    • A keshō-mawashi and a place in the ring-entering ceremony.
    • The ōichō — the ginkgo-leaf topknot, worn only by sekitori.
    • Fifteen bouts a tournament instead of seven.
    • A share of the kenshō envelopes carried into the ring.

    This is why promotion to jūryō is the moment a sumo career actually begins, and why men who spend a decade in makushita and never cross the line are spoken of with real sympathy. One rank is the difference between serving tea and being served it.

    Shikona 四股名 — the name he fights under
    A shikona is a ring name. It is not a nickname and not a legal name: a wrestler takes one when he enters a stable, and for most of them it is what the world calls them for the rest of their lives.

    They are usually built from stock elements a stable favours, so a shikona tells you where a man trained. Ryū 竜 (dragon) runs through Tatsunami-beya. Kotō 琴 belongs to Sadogatake. Take 武 to Takadagawa. Others take a syllable from their master's own fighting name, or from a mountain, a river or a province near where they were born.

    A shikona can change mid-career — on promotion, on a stablemaster's word, or to carry forward a famous name the heya wants kept alive. A man may fight as one name in makushita and another entirely as an ōzeki. Every wrestler's profile on this site lists the names he has fought under and the tournament each one changed at, because the change is often the story.

    Foreign-born wrestlers get one too, and the good ones are small acts of translation — Ukrainian-born Aonishiki's name carries the blue of his home flag.

    Everyone else in the ringgyōji · yobidashi · tokoyama
    The two wrestlers are the smallest part of the staff. Three other professions run the dohyō, each with its own hierarchy, its own apprenticeship, and its own ring names.

    Gyōji 行司 — the referee. In court dress five hundred years out of date, carrying a gunbai war fan. He must point the fan at a winner immediately — even when he cannot possibly know — and the five judges at ringside may then overrule him. Gyōji are ranked exactly as wrestlers are, promoted slowly up a ladder of their own, and the top two inherit the names Kimura Shōnosuke and Shikimori Inosuke from their predecessors. The most senior carry a dagger, historically a pledge to resign by their own hand if they call a bout wrong.

    Yobidashi 呼出 — the callers. They sing the wrestlers' names up in a high carrying voice, sweep the ring between bouts, carry the sponsor banners, beat the drum that opens and closes the day — and build the dohyō itself, by hand, from clay, before every tournament.

    Tokoyama 床山 — the hairdressers. They dress every wrestler's chonmage daily, and tie the ōichō — the ginkgo-leaf fan that only sekitori may wear — for tournament days. It is a full apprenticed profession with its own ranks, and a wrestler's last act on retirement is to have that knot cut off in front of an audience.

    Dohyō-iri — the ring-entering ceremony
    Before the bouts, the wrestlers of each division enter the ring together in keshō-mawashi: heavy silk aprons, embroidered in gold, worn only for this and never fought in. They circle the ring, turn inward, clap, raise a hand, lift the apron slightly, and file out. The clap calls the gods' attention; the raised open hands show no weapon is carried.

    A yokozuna does his own, alone, after the rest — the only ceremony in sumo built for one man. He wears the white rope (tsuna) around his waist and is flanked by two attendants: a tachimochi carrying a sword, and a tsuyuharai, the dew-sweeper, clearing his path.

    There are two styles, and a yokozuna picks one on promotion and keeps it:

    • Unryū 雲龍 — one arm extended, the rope tied with a single loop at the back. Defensive in character.
    • Shiranui 不知火 — both arms thrown wide, a double loop behind. More dramatic, and superstitiously unlucky: the yokozuna who choose it are said to have shorter reigns.

    The mawashi he actually fights in is a different object entirely — plain silk for sekitori, cotton below, and nothing decorative about it.

    Jungyō — where the wrestlers go between tournaments
    Six tournaments a year leaves ten months of something else, and that something is jungyō: regional tours, dozens of stops, across every part of Japan that will never host a honbasho.

    The bouts are exhibitions and nobody's record moves, which is exactly what makes them worth attending. Wrestlers who would never speak during a tournament pose for photographs, sign, and let children push them around the ring. There are demonstrations of the techniques, comic bouts, and a jinku — sumo folk singing — which is not a thing you would guess existed from watching a honbasho.

    For most of Japan this is the only sumo that ever comes to town, and for the wrestlers it is the part of the job that pays the stable's bills between tournaments. It is also where injuries are nursed and where a man quietly finds out whether his body will hold for another basho.

    Tegata, kenshō and the things you can own
    A tegata 手形 is a wrestler's handprint in red or black ink, with his shikona brushed alongside it in his own hand. Only sekitori make them — another quiet marker of that line — and the thing most people get wrong about them is how they change hands.

    A wrestler does not sell his own. Originals are given — to patrons, to his fan club (kōenkai), to people the stable wants to thank. Selling them himself runs against Association norms. So an original is a gift, and its value to the person holding it is mostly that it was given.

    What you can buy is a printed replica, and there is nothing shady about that: the Kokugikan gift shops sell them cheaply, and specialist dealers and auction sites carry them too. Telling the two apart is the skill:

    • An original has texture — the ink sits on the paper where a hand pressed it, and the brushwork varies.
    • A replica is flat printed, evenly coloured, and costs a small fraction of the price.

    Provenance is worth caring about, because fakes exist and because "authentic" is used loosely by sellers who cannot say where a piece came from. If a listing will not tell you who was given it and when, treat the price accordingly.

    You will not find tegata reproduced on this site. Not because the replicas are improper — they plainly are not — but because a tegata is a handprint and a signature, and a signature is the one thing about a living wrestler that is not sports data. Names, ranks and records are facts anyone may publish. A man's own mark is his. The same reasoning keeps faces off the cards and keshō-mawashi photographs — which carry sponsors' trademarks — out of the site entirely.

    Kenshō 懸賞 are the banners carried around the ring before a bout — one per sponsor, paraded by the yobidashi. Each one is real money, and the winner takes the envelopes handed to him by the gyōji on the fan. A marquee bout between two popular men can carry dozens, which is why you sometimes see a wrestler walk off with a fistful of them.

    New fan FAQ8 questions · no judgment
    There are really no weight classes?
    Really. David-versus-Goliath is a daily feature, and it's why technique matters so much — top-division wrestlers average around 160 kg, but skilled smaller men routinely topple giants with angles, belt grips, and timing. It's also why upsets (and kinboshi) are the sport's heartbeat.
    Can foreigners become sumo wrestlers?
    Yes — and they've reached the very top: Hawaiians, Mongolians, Georgians, Bulgarians, and now Ukrainians like Aonishiki and Shishi. Stables are limited to one foreign-born wrestler each, which keeps the pipeline narrow and makes every foreign success story remarkable. Mongolian wrestlers in particular have dominated recent decades.
    What happens if a wrestler is 7–7 on the final day?
    Everything is on the line in one bout: win and he's kachi-koshi (promoted), lose and he's make-koshi (demoted). Day 15 is full of these do-or-die matches, and they produce some of the most desperate sumo of the year — and, historically, the occasional raised eyebrow about a friendly opponent easing off. Watch a 7–7 man's bout and you'll understand the banzuke's gravity instantly.
    What if a wrestler gets injured?
    He can sit out (kyūjō), but absences count as losses for ranking purposes, so injured wrestlers tumble down the banzuke — the record shows it as wins–losses–absences, like Hōshōryū's 7–7–1 at Nagoya. Comebacks from injury-driven falls, like former ōzeki Terunofuji's legendary climb from the fifth division back to yokozuna, are the sport's greatest sagas.
    Why can't women compete on the dohyō?
    Professional sumo's governing tradition holds the dohyō as a sacred, men-only space — a rule dating to its Shinto ritual origins that extends even to award ceremonies, and it remains genuinely controversial in Japan. Women's sumo does exist and thrives at the amateur and international level, with world championships and a push for Olympic recognition.
    How do I actually watch tournaments in English?
    NHK World-Japan airs free English "Grand Sumo Highlights" daily during every basho (online and via its apps) — the standard on-ramp for international fans. Full live coverage runs on NHK domestically, with various international streaming options by region. Top-division action runs roughly 4–6 pm Japan time; that's around 2–4 am US Central, which is why the highlights show and this site's daily results exist. Follow along here, watch the highlights after work, and you're a fan.
    Can I see a basho in person?
    Yes, and it's worth the trip — the Kokugikan in Tokyo hosts three tournaments a year (September's Aki basho among them). Tickets go on sale roughly a month in advance through official channels and sell out fast, especially weekends. Go early: the day runs from lower-division bouts in a quiet arena to the top-division ring-entering ceremonies and a roaring final hour.
    Glossary — the words you'll hear constantly
    banzuke
    the official ranking sheet, rewritten after every tournament
    basho
    tournament; honbasho = the six that count
    dohyō
    the raised clay ring, rebuilt by hand for every basho
    gyōji
    the referee in ceremonial silk
    heya
    the stable where wrestlers live and train
    kachi-koshi
    winning record (8+ of 15) — promotion
    make-koshi
    losing record — demotion
    kimarite
    the official winning technique of a bout
    kinboshi
    "gold star" — a maegashira defeating a yokozuna
    mawashi
    the silk belt; the only equipment in sumo
    mono-ii
    judges' conference over a close call
    rikishi
    a professional sumo wrestler
    sekitori
    salaried wrestler — jūryō division and above
    shikona
    a wrestler's ring name
    shiko
    the ceremonial leg stomp
    tachiai
    the initial charge — where bouts are won
    torikumi
    the daily bout schedule
    yūshō
    the tournament championship
    zabuton
    the seat cushions famously thrown after huge upsets
    Home/SeriesSUMO LIVES HERE.

    Legends of the dohyō物語

    An animated series about the bottom of the ladder. Ten episodes to a season, and each one ends with a Legend being earned — the same ten Legends you can hold as cards.

    Teaser · 15 seconds · in production

    One boy. One stable. Ten legends.

    The series is free, and watching it earns you nothing. No episode sits behind a card, a payment, an account or an advert, and none of them will ever hand you salt, packs or an advantage. It is a story about the game’s world, not a way into it — the same line the shop and the tip jar hold.

    What it is

    Before a professional bout a wrestler takes a handful of salt and throws it onto the clay. It purifies the ring. It is not for luck; salt does not care who wins.

    Only the top two divisions are allowed to throw it.

    Everyone below — and that is most wrestlers, for most of their careers — bows, fights, and gets off the clay for the next pair. No salt. No silk belt, no decorated apron, no ginkgo leaf in the topknot.

    So the show is about the bottom of a ladder, told by people who are further up it. At the bottom of sumo, even salt has to be earned.

    Ten episodes, ten Legends

    A season is ten episodes, and each one is the story of one of the ten Legends — the original characters on this site who are never found in packs, never pressable at the Forge, and never tradeable.

    You earn them by a feat rather than by luck, and the later ones ask a great deal. Episode one’s is the gentlest of the ten: open ten packs.

    See the ten and what each one costs →

    Season one

    Episode 1The First Handful最初の一握り
    Episode 2To be announced未定
    Episode 3To be announced未定
    Episode 4To be announced未定
    Episode 5To be announced未定
    Episode 6To be announced未定
    Episode 7To be announced未定
    Episode 8To be announced未定
    Episode 9To be announced未定
    Episode 10To be announced未定

    Episode 1 — The First Handful 最初の一握り

    A fifteen-year-old walks two hundred kilometres to a stable that does not want him, and finds that the thing he came for is not a trophy or a title. It is permission — permission to do one small thing that everybody above him is allowed to do and he is not.

    He is in jonokuchi, the lowest division there is. So the salt is the one thing in the building he can see, smell and stand next to every single day, and is forbidden to touch.

    About seven minutes · 14 scenes · in production. No date yet; when there is one it will be here and in the chaya.

    Who is in it

    Nine speaking parts. Three of them are already cards — Tetsuzan, Yukigumo and Onikaze are three of the ten Legends, and you can earn all three today.

    The rest belong to the stable: the boy, the one who keeps flattening him, and three people who each teach him a different thing and disagree about all of it.

    塩丸Shiomaru
    15. The boy. Jonokuchi — the lowest division there is. 94 kg, which is small for this sport. Wants a name.
    鉄山TetsuzanAlso a card
    58. Retired yokozuna, and now the stablemaster; the stable carries his name. He has not thrown salt in eight years and never will again.
    雷牙Raiga
    24. Loud, enormous, and quick to fight. Gives you his entire weight in the first half-second, every time.
    陽炎Kagerō
    30. Dry, amused, and never quite answers the question you asked. Says the sharpest thing in the episode.
    月影Tsukikage
    27. The analyst. Reads shoulders. Speaks about four times a week.
    雪雲YukigumoAlso a card
    23. Enormous and kind. Says almost nothing and means all of it.
    鬼風OnikazeAlso a card
    26. Top division. Frightening in a very calm way.
    花嵐Hanaarashi
    38. Won everything amateur sumo had, then found the professional ring was closed to her. Coaches instead, and is the best balance in the building.
    審判The Official
    Never seen. A voice and a clipboard, and the minimum is the minimum.

    Shiomaru means, roughly, salt child. He has named himself after the one thing he is not allowed to have.

    Home/ShopSUMO LIVES HERE.

    Shop売店

    Printed to order and posted from the printer. Checkout happens on our Fourthwall storefront — this page is just the window.

    Nothing here touches the game. No salt, no packs, no cards, no odds, no head start. Buy everything or buy nothing and your account cannot tell the difference. That is the whole point of salt is never sold, and it is not going to change.

    Legends of the Dohyō

    Welcome to your dohyō.